D&D 5E Water Walk on the Elemental Plane of Water

If you are submerged, Water Walk brings you to the surface of a body of water at the rate of 60 feet/round.

What does it do if you are in the Elemental Plane of Water, where there is no surface and everything is water?
 

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pukunui

Legend
Traditionally, the Plane of Water is an endless ocean without a surface, so if it did anything at all, it'd probably just jet you in the direction of the nearest air pocket until the spell ran out...
Traditionally, yes, but not as of 5e. Here's how the Plane of Water is described in the DMG:

A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the visible edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a glittering array of stars and auroras bedecks the sky.

The Plane of Water is an endless sea, called the Sea of Worlds, dotted here and there with atolls and islands that rise up from enormous coral reefs that seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from countless worlds and navies ply these waters with little hope of ever returning home.

So the Plane of Water is as much the surface of a sea (with a sky above) as it is the watery depths beneath the surface.
 


MNblockhead

A Title Much Cooler Than Anything on the Old Site
Traditionally, yes, but not as of 5e. Here's how the Plane of Water is described in the DMG:



So the Plane of Water is as much the surface of a sea (with a sky above) as it is the watery depths beneath the surface.
I might be able to live with that as the area where the planes of air and water meet. But it just seems so...mundane to me.
 

Daraniya

Explorer
Traditionally, the Plane of Water is an endless ocean without a surface, so if it did anything at all, it'd probably just jet you in the direction of the nearest air pocket until the spell ran out...
so it can detect which direction it should go? what if the PC cannot see the nearest air bubble... how does the spell know that? some sort of detection or divination?
 

so it can detect which direction it should go? what if the PC cannot see the nearest air bubble... how does the spell know that? some sort of detection or divination?
Possibly. "Magic" is always a valid explanation, and probably the only one that will be perfectly consistent.
Alternately, you might treat the spell as giving you perfect buoyancy. The spell doesn't "know" which way the surface is any more than a bubble does.
 

Our characters are currently in a plane that is all water. It may not be the elemental plane of water specifically but it is pure liquid. A mix of mud and water. There doesn’t seem to be an up or down.
 

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