Jester David
Hero
I threw up a few ideas in another thread.
1 Attack:
*Help action.
*An ally who can see and hear you gains THP equal to your Cha modifier + your proficiency bonus.
*An ally can use his reaction to move upto 5*Int or their speed (which ever is lower).
*Choose an ability such as wisdom. An ally gains +Int on saving throw using that ability until the start of it's next turn.
*An ally gains +Int to their AC against the next attack, or until the start of your next turn.
*An ally can use their reaction to make a stealth check.
2 Attacks:
*One ally who can see and hear you gain THP equal to your Cha modifier + your proficiency bonus.
*Ally can use their reaction to make an attack.
*All allies can use a reaction to move upto 5*Int or their speed (which ever is lower).
*Each time an enemy takes damage before the end of the next turn, increase the damage by Int.
*An ally is immune to fear until the start of your next turn.
*1 ally gains +Int on saving throw until the start of it's next turn.
3 Attacks
*
*An ally gains +Int to their AC until the start of your next turn.
*Help action to every creature in range.
*All allies can use their reaction to make a stealth check.
*An ally can use a reaction to move upto 5*Int or their speed (which ever is lower), and then make an attack.
*All allies gains +Int on saving throw until the start of it's next turn.
4 Attacks
*Upto Int modifier allies can make an attack as a reaction.
*All allies who can see and hear you gain THP equal to your Cha modifier + your proficiency bonus.
*An allies are immune to fear until the start of your next turn.
That's the big warlord list of powers, but much of it is just make attacks, gain temp hp, granting advantage, or moving an ally. (Which the battle master already does to a degree.)
Is that all support is?