ChrisCarlson
First Post
So play and take on a support role. What's the hangup? If I can do it, I'm certain you are capable.I, and other's, have been clamoring for a non-magical support class.
I don't care what it's name is. I don't care what edition, or game, it draws it's inspiration from.
Is it? Or are you just wishing you could drink from another water source?I've spent the entire thread attempting to inform you.
The water is too salty.
Do you? That's odd. I don't see anywhere in the PHB telling anyone how they have to play their fighter. I know you say you've played these classes, but I know I have. And experienced them being played by others. I don't see the problem you see. Which brings us full circle. Its an issue of perception and unreasonable expectations. You want your square peg (4e warlord) to fit in a round hole (5e's design frameworks). We see you trying to cram it through and can only shake our heads.The battlemaster is too fightery. I can't play one as a support class. I have to spend the majority of the time multi-attacking.
Same with PDK.
And you don't see the underlying trend with all these complaints?Mastermind at least allows me to support every turn, but it doesn't scale with multi-attack and still becomes a secondary part of the character.
I've spent the entire thread attempting to inform you.
Sounds terrible. How dare the devs expect you to at least occasionally take an active role in the game rather than just pull up a lounge chair and have everyone else engage the scenarios for you.And i've tried multi-classing as well. Battlemaster 3/Mastermind 3 mostly works, but only for a few levels (roughly 6-10). Before or after i need to resort to hitting things.