Waterdeep: Dungeon Of The Mad Mage Preview Roundup!

As the release of Waterdeep: Dungeon of the Mad Mage closes in (Friday!), here's a quick roundup of all the previews which have snuck out of WotC HQ over the last few weeks!


  • Take a peek at these images from Waterdeep: Dungeon of the Mad Mage, as featured on Fantasy Grounds.
  • There is the start of level 19 from Waterdeep: DotMM. It involves a crashed Spelljammer, where the crew is hiding out in an ooze-filled cavern to escape their hungry mindflayer captain. It is for 4 15-level PCs, who should be 16th-level if they don't become ooze or mindflayer food. Mindflayers and oozes are like peanut butter and jelly that eats you.
  • WotC's Nathan Stewart has shared another preview of Dungeon of the Mad Mage as part of his Extra Life charity fundraising efforts. This is the introduction to Level 15, the Obstacle Course.
  • Issue 22 of Dragon+, WotC online house magazine, is available, and includes information about the upcoming Waterdeep: Dungeon of the Mad Mage.
  • WotC's Nathan Stewart has shared two pages from the overview of the upcoming adventure, Dungeon of the Mad Mage, as a reward tier for his Extra Life charity fundraising efforts. This two-page spread shows a section on adventure hooks and starting quests.
  • Waterdeep: Dungeon of the Mad Mage is due very soon (November 9th), and there have been numerous little previews, screenshots, and more which can be combined for a more comprehensive list of the dungeon levels. Here's the list as best I've been able to make out so far - all but a couple of levels, though some may be misread or misspelled!
  • As part of the Extra Life charity event, WotC's Nathan Stewart has shared page 27 of the upcoming book, Waterdeep: Dungeon of the Mad Mage, showing the start of Level 2: Arcane Chambers.
  • With the cryptic line "If you think Waterdeep: Dragon Heist is full of fun surprises, wait till you see Waterdeep: Dungeon of the Mad Mage", WotC's Chris Perkins has shared an image of Level 19: Caverns of Ooze from the upcoming sequel to Dragon Heist, due out November 13th.

Russ Morrissey


Joseph Nardo

I just noticed that there are about 64 numbered and lettered locations for the first level. My guess is that the whole thing will have 800


I can't wait to see this! Here is a pic that a friend sent me (click for larger version).

For the record, I was the cartographer for this. *Waves hi.*

Olaf the Stout

Has any information come out about the Map Pack that is being released at the same time?

I’m trying to figure out whether it will help in running the campaign or if it is just reprinting maps in loose leaf format?


Which book is that from? Is there a larger version?
Not sure I remember. Don't think that's the one from the original box set. Halls of Undermountain maybe? (though I thought 4E had the cataclysm damage)

You can find larger versions with Google. No high res ones I know of as those would all still be protected.


I just did a rapid scan of it on D&D Beyond, and I noticed that for the first time I can remember in an adventure, it mentioned a creature (from either the MM or the book itself), but then said "If you have Mordenkainen's Tome of Foes, you can substitute <Monster X>". I saw that at least twice in my quick scan through. That's a development I do like, since it doesn't require you to have extra books, but gives you a bonus if you do...


Nice work!

Do you know what the map pack maps will look like? Are they just loose leaf reprints of the maps you drew for the hardcover? Or are they a different size or different maps?
Sorry but I'm not involved with the map packs. I drew the dungeons and then handed them off to WOTC. I've been out of the loop since.

Some further bits of info:

The Disclaimer!

"Disclaimer: The Mad Mage of Undermountain is not seeing visitors right now. Don’t come down because, uh, we’re renovating and everything is a mess. You won’t find any treasure, and the buffet is closed until further notice. Ye gods, where did all these githyanki come from? As if the mind flayers weren’t bad enough. What’s that? You think you can plunder my home and get away with it? Ha! You don’t have the experience points."

Also, for those theorizing that 5e might combine spelljamming and Astral travel, The Crystal Labyrinth chapter makes it quite clear that they remain separate things in this edition. Given that at least two chapters, 16 and 19, both deal rather heavily with spelljamming, I'm wondering if they are ramping us up for a full-fledged adventure...
And in other important news, the 5e version of the miniature giant space hamster has the statistics of a rat, but with no attacks and is worth 0 XP. To quote the text on page 251, it "looks remarkably like a normal hamster."



Latest threads