Falstaff said:Just run a HackMaster campaign and you won't have ANY problems with powergamers.
The sad fact is that D&D 3.5 (is it still 3.5?) was created by powergamers and as such is a game for just such types.
My general impression is that this is based off of the 'old school' feel of Hackmaster, where the DM is possessed of the capacity (and it is implied, the desire) to utterly destroy the PCs on a whim....hence, powergaming is theoretically eliminated, since no amount of it will gain you any sizable benefit over your fellow players...your adversary, the DM, will destroy you if chooses to, regardless of any real or perceived power differences.Henry said:Why would this be true? Is it due to the DM's, something unique about the system mechanics itself, or some intangible?
HereDrago said:"In the extreme case, just go hang around the Character Optimization board at the WotC site"
Could you post a link to these boards ?
I've looked around and not found them.
Thanks !!
You've got to be kidding. On the face of it, this strikes me as a vindictive response to the player, and patently unfair.Dannyalcatraz said:Treat feats like PrCls. I know I just said it above, but it bears repeating: just because its in print doesn't mean its good for your campaign. If your powergamer favors warrior types, truncate the melee feat trees- eliminate great cleave, whirlwind attack, spring attack, and any 2 weapon fighting skill above improved.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.