pukunui
Legend
Where have you heard that?KarinsDad said:I've heard that potions and scrolls are not in 4E.
Where have you heard that?KarinsDad said:I've heard that potions and scrolls are not in 4E.
That's not a bad set of tweaks, actually. Thank you.KarinsDad said:But, just taking the current rules as we know them, a few minor tweaks could make it better:
1) If the player of the PC rolls 10-19 3 times, he is stabilized.
2) If the player of the PC rolls a 1, he gains a strike and gets to immediately roll again.
3) If the player rolls a 20, he goes to 1 hit point (note: I understand some people like the go to 25%, I just find it annoying that a PC can self heal when unconscious, personal dislike).
The only "issue" that this does not resolve (at least for me) is the PC at 0 hits is in the same boat as the PC at -50. This could be resolved by changing #2 to on a 1-9, subtract that number from current hit points. But, I could see why that would bug some people.
Personally, I think someone could come up with rules unlike any of these that are even better.
That does go some way towards solving the problem, but it could be too dangerous for low-level characters and not dangerous enough for high-level characters. A better approach may be for characters who are below half of their negative hit point threshold (minus one quarter of their full normal hp) to start with one strike against them and die after only two more failed rolls.KarinsDad said:The only "issue" that this does not resolve (at least for me) is the PC at 0 hits is in the same boat as the PC at -50. This could be resolved by changing #2 to on a 1-9, subtract that number from current hit points. But, I could see why that would bug some people.
FireLance said:That does go some way towards solving the problem, but it could be too dangerous for low-level characters and not dangerous enough for high-level characters. A better approach may be for characters who are below half of their negative hit point threshold (minus one quarter of their full normal hp) to start with one strike against them and die after only two more failed rolls.
KarinsDad said:This is only true if one buys into the fact that 4E hit points are more abstraction and less meaningful.
KarinsDad said:The only "issue" that this does not resolve (at least for me) is the PC at 0 hits is in the same boat as the PC at -50. This could be resolved by changing #2 to on a 1-9, subtract that number from current hit points. But, I could see why that would bug some people.
"Sir! Playing a game, sir!"KarinsDad said:In our game, this situation goes;
Player: "What are you at, Bob?"
DM: "You do not get to know that. What are you doing?"
Greg K said:For myself, the Death and Dying rules from Unearthed Acana is a better option. Die Hard, Action Points, and Second Wind could work as follows:
Fifth Element said:"Sir! Playing a game, sir!"
That may be the situation in your game, just realize that it's not the situation in all games. Probably not even the majority.
Traditionally, metagaming is generally frowned upon in role-playing communities, as it upsets the suspension of disbelief and affects game balance.