KarinsDad said:In fact, there is a term for it. Metagaming. Look it up:
http://en.wikipedia.org/wiki/Metagaming_(role-playing_games)
Note the sentence:
In role-playing games, a player is metagaming when they use knowledge that is not available to their character in order to change the way they play their character (usually to give them an advantage within the game), such as knowledge of the mathematical nature of character statistics.
Sadrik said:We opted to use the new rules on death and dying and it saved our ninja! Shingu, who we lovingly call Chopped Raw Fish, decided to go outside of the small tomb we were in. Outside he encountered an assassin vine. It took him to negative right away. The rest of us ran out after making listening checks and the vine dropped him to attack us. He narrowly survived because his negative threshold was further down. He proceeded to fail two of the d20 saves and then we used a wand of CLW's on him and he went from negative-whatever-it-was to positive. It was pretty nice little rule and worked well. Good job, 4e design team.
We did, play to negative 1/2 HP (or -10) to die and not negative 1/4 or 1/3 though...
I think it's there to induce a sense of urgency in the other PCs and avoid the "He's only at -2, we can take our time" situations that cropped up occasionally in 3e.Li Shenron said:The only part which I am skeptic of is the fact that you die after 3 failed checks when unconscious. These checks don't add anything, but one more thing you need to remember, and 3 failures (50% chance each) are actually quite easy to roll.
JohnSnow said:So technically, any character action based on the mathematical nature of stats is metagaming. Based on another thread here, I'm guessing a lot of people do that fairly frequently. For instance KarinsDad, weren't you arguing for the "rules as gameworld physics" interpretation? Sounds like that's textbook metagaming.
FireLance said:I think it's there to induce a sense of urgency in the other PCs and avoid the "He's only at -2, we can take our time" situations that cropped up occasionally in 3e.
KarinsDad said:Finally, one can be a proponent of rules as gameworld physics and still be opposed to metagaming in the game. Some people are gamists, but still prefer staying in character to metagaming. What theory are you trying to propose that indicates that it must be otherwise? Or are you just blowing smoke here?
I was responding to the point that the checks don't add anything and are just one more thing to remember. Without them, there would be even less urgency.KarinsDad said:I think it does the opposite. "He just went down, we have two rounds and can take our time" situations that will crop up every single time a PC goes unconscious. That does not sound urgent to me.
KarinsDad said:I think it does the opposite. "He just went down, we have two rounds and can take our time" situations that will crop up every single time a PC goes unconscious. That does not sound urgent to me.