Mustrum_Ridcully
Legend
I DMed a lot, and there is always the risk that you end up creating something that isn't as much fun to the players as it is to you. It might have been a lot of effort and I put a lot of thought in it - but if it doesn't work for the players, that doesn't do any good. The goal as DM isn't just to create a story or campaign - it's to have his players play in it, so they can have fun together. It might be an uneven distribution of work, but having players run through a campaign is also a fun experience for the DM. And it can only be really fun if the players are having their fun.I find this attitude selfish personally. The DM has created a world for the group to play in. Effort has been made to give this world an ambience and tone. Part of establishing this tone is establishing a framework for the game world... which may or may not include certain restrictions or allowances.
Scenario: a player comes in and wants a character that goes against the tone of the game world. A good citizen player should first make an effort to create a character that actually fits into the rules of the game world that has been accepted by the group. If this player absolutely insists (man, these italics are something else...) on his character stepping outside the game world's framework:
This problem is exacerbated if multiple players now ask for specific requests.
- The DM has to put in extra effort to adjust the framework to accommodate this specific player's request.
- The rest of the group has already bought in to the way the game world works for this campaign. Now they have to buy in to the request made by one specific player.
My view is this: as a player, making a request like this in the first place is rude and disruptive. Would it really kill you to make a character that fits into the game world? Is it really worth disrupting the rest of the group's fun for your personal request? I mean, you are free to ask... maybe your request is a small tweak that doesn't disrupt the flow of the game for all of the actual human beings who have given up their free time to play this game together. If that's the case, all good. If the DM can make a non-disruptive accommodation, that's ideal. But if the DM says no... that should be the end of it. Your freedom ends at the point where it starts interfering with the freedom of others.
That isn't a disrespect or selfishness. DMs and players like what you like, and if they want to play together, they are going to have to find common ground. Maybe sometimes DM and player interests are too far apart, but I think most of the time they can work something out.