Vaalingrade
Legend
I'm way more willing to accept hardware, storage and computer design limitations for a videogame over a DM imposing their tastes and desires on me just 'cause. Fascinating.
I think this a case of a small number of people making a lot of noise, not something common in actual play.Over the years I have noticed a phrase "player entitlement" thrown around.
My tastes last few years gave been themed games. Stuff that doesn't fit is excluded. According to the forums that's bad wrong fun.
This is just because Larian chose to allocate more resources to creating a polished game than creating an endless list of player options (Owlcat). There is no reason why the BG3 PC couldn't be a tabaxi artificer, other than the resources required to add those options to the game.BG3 has been a big hit. But consider.
Curated list of phb options.
PHB races plus Githyanki only. DM changed them as well.
I've rarely played past this level, it seems like a pretty close match to the effective tabletop soft cap to me.Capped at level 12
You aren't using those yet? BG3 should sell you on them.Only floating ability scores from Tashas.
Was always an optional rule. As are Feats. Plenty of games play with no feats at all.No feats at level 1 allowed.
Given that the companions are basically PCs controlled by the computer, rather than actual NPCs, yes, I've seen campaigns like that. And it is quite common in streaming games.I think we'd see some problems with the content of the campaign itself. Have you ever seen a thirstier D&D campaign where almost every important NPC is set on nailing the PC?
My PCs walked in on a couple of NPCs a couple of months ago. Whilst playing a published adventure. Sex is something that exists in the world, just like all the many other details that aren't written down, it's the DM's job to fill them in should they become relevant.In Act 1 of the BG, you come across a bugbear raw dogging an ogress which is something I can scarcely imagine happening in a published D&D adventure these days.
I wouldn't disallow it. And the point in having a human DM is that if the players decide to do something that isn't accounted for, they can create it as required.Would any D&D campaign today make it a viable option to kill the Tieflings and destroy the Druid's Grove? That pretty much goes for any of the evil stuff you can do to advance the plot.
I think this a case of a small number of people making a lot of noise, not something common in actual play.
And one thing I can say about anyone who implies anything is "bad wrong fun" is they are absolutely, and categorically, WRONG.
This is just because Larian chose to allocate more resources to creating a polished game than creating an endless list of player options (Owlcat). There is no reason why the BG3 PC couldn't be a tabaxi artificer, other than the resources required to add those options to the game.
I've rarely played past this level, it seems like a pretty close match to the effective tabletop soft cap to me.
You aren't using those yet? BG3 should sell you on them.
Was always an optional rule. As are Feats. Plenty of games play with no feats at all.
I made the mistake of commenting on a Reddit thread concerning detrimental status effects (petrification, paralyzation, and so one), where a few posters were arguing that they should never be used against characters because that might mean (gasp!) the affected players would be unable to play the game for a round or two. I was really surprised at the insistence on absolute player agency by those posters, where the DM is merely there to fulfill the players' whims and not inhibit them in any way.I feel this forum would be more welcoming of restrictions (though there are some from if I recall past threads correctly). If you really want pushback, Reddit is the place to go. People hated my suggestion that maybe, a druid can't turn into a dinosaur if they don't exist in my game world. Some people were like "everything in the books must be available!"
Again, Consciously Useless Advice for 1000.Ultimately yes. Don't like it run your own game.
So, no elves, dwarves, nor halflings? No magic of any sort? Because I find that extremely unlikely.My current game is ancient Greece. If it wasn't available in 432BC its banned. Spotlighted races human, demihuman.
So it isn't actually "if it wasn't available in 432 BC." It's "If it wasn't available in 432 BC, and I haven't grandfathered it in."Races allowed are the AD&D ones. I don't have any more in that game system anyway to pick from.
It might satisfy your need to be the one setting the rules. It might also gain you some needed perspective.Again, Consciously Useless Advice for 1000.
Telling someone to run a game when they want to play something is like telling someone to start their own basketball team if they want the home team to play well. It's completely pointless. I want to PLAY! How does RUNNING a game help me PLAY something?
Do you think I don't run a game? Because I do. Admittedly, it's Dungeon World and not D&D, but close enough. (Indeed, I feel like I barely talk about anything else around here. I'm almost certain we've both posted in threads where I've mentioned how I run devils in my game.)It might satisfy your need to be the one setting the rules. It might also gain you some needed perspective.
Because I have never--not once--"signed up for" playing only one specific thing. Literally every time I have ever played a game, it has been, "Hey, you wanna do some D&D? We can talk about character stuff" or someone posting a proposal online and, because they aren't foolish, not massively limiting what things people are allowed to play.And if you're so desperate to play something, why not play the thing you signed up to play, within the parameters you agreed to, instead of trying to play something different?
wow, given that i had interpreted the original comment i responded to as to mean 'nobody would ever object to curation of a game world' imagine my surprise when i come back to find a response that says 'GMs only curate to keep things they personally hate/think are stupid out of the game, I should be allowed to play whatever i want because my preferences as a player are more important than the GMs'Except that I find that, in the vast majority of cases, the reason given isn't, "Because I have a really cool concept I want to express through this campaign and including the thing you mentioned isn't really compatible with doing so. Could we talk it out and maybe find something that works for both of us?"
Instead, it is, in almost every instance, "I just think <X> are stupid, so I don't let people play them in my games." And when I propose all sorts of alternative options--not just "a village a short ways away," but things like being a one-off (e.g. someone mutated by magic or alchemy, or an alien trying to get back to their own people, or the result of someone's efforts to bring two opposing entities closer together, or coming from a parallel universe, or...) I am shut down, every single time. Not because any of those options are incompatible--it is, in nearly every case, because the person simply doesn't like them and thus nobody should ever get to play one in their games. "My preferences are simply more important."
And yes, I have had people say something essentially identical to that. More than once. Because the poor, beleaguered DM with absolute power and zero accountability slaves so hard for their group, while the players who literally can't do anything without DM approval are living large doing only the things they're allowed to do, going to the places they're allowed to go, and (all too often) misled into believing they have any real agency whatsoever.
Edit:
Hence why I said in another thread that I find the pattern today is one of avoiding accommodation as much as humanly possible. It is viking hat all the way, my-way-or-the-highway, "no, hell no, and never darken my door again" (something someone actually said about a request for something not explicitly approved in their games, on another forum.) All shall love DM Empowerment, and despair.
Given the way people talk about it around here? Yeah, I really do believe most GMs who "curate" things are basically just kicking out the stuff they don't like.wow, given that i had interpreted the original comment i responded to as to mean 'nobody would ever object to curation of a game world' imagine my surprise when i come back to find a response that says 'GMs only curate to keep things they personally hate/think are stupid out of the game, I should be allowed to play whatever i want because my preferences as a player are more important than the GMs'