Correct. And, if you look back at what I said, I explicitly did that. I spoke of requests, and of offering a litany of tweaks, alternatives, or reinterpretations--with the expectation that counter-offers would be supplied in kind. I can't predict what counter-offers might be made, so I can't speak for the other side.
Getting a hard no without even the possibility of discussion--indeed, treating the very
suggestion of discussion as something suspicious, even dangerous--is what I think indicates a serious problem, yes. And if you look at this thread,
that has happened. I explicitly described offering alternatives; I was characterized as trying to destroy others' joy. What else am I supposed to think, but that the very
attempt at discussion is being vilified?
And yes,
@Micah Sweet, I completely agree that expecting only one side to change what they want is capitulation.
Only one group is asking for that here. Because I'm not saying player preferences are sacrosanct. I said as much in describing how I GM.
But some people here
are describing certain preferences as sacrosanct. It's not the people talking about player preferences. Player preferences are the ones expected to bend in every case, always, no matter what. That is demanding player capitulation, by your own definition.