CreamCloud0
Hero
i recognise that some people just don't want to play with evil teammates and it's less stressful to be able to say 'there's no evil' and that's entirely fair but at the same time i think you're exactly proving my point: for you, what it takes for you consider evil 'Evil' is 'gonzo evil', it's requirements to qualify are pushed to extreme thresholds where players torture npcs in unspeakable ways and are itching to knife their team in the back as soon as a good enough opportunity presents itself.If the entire group (including the DM) want to allow evil PCs, that's fine. But in my experience the players that really wanted to play evil PCs did so to go gonzo evil. Which, without going into details, was disturbing. Even if it doesn't go to that level while I get that a lot of people enjoy evil anti-heroes, I don't.
But the other aspect is that I want the group to be able to come together as a group and far too often a mix of players who's outlook on life is what we would consider good and the other evil it just leads to PvP conflicts. It leads to unwelcome stress for a lot of people in a game that supposed to be relaxing escapism. Maybe not as big of a deal for one shot or short term campaigns, but I run long term campaigns.
the way you present evil makes it sound like it's some unspeakable tainting thing that only manifests in the most vile of acts, there is no 'lesser evils' in your view and so thus there can never be an acceptably evil character other than in a group explicitly designed for evil to exist in, leaving 'evil' to be capable of like i said 'only psychopaths and irredeemable monsters'