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Wealth limits and Selling made items

Quidam

First Post
If a player's into item creation and are selling items either to stores or (more likely) to your party for a discount, how do you DM's handle wealth limits? The PC is exchanging xp for gold, essentially, so will tend to have more gold than their level would normally warrant. Do you give them less loot to keep them at the DMG limits? Do you simply calc the treasure for a given EL?
 

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i built a wizard specifically for the purposes of creating magical items (just to see if/how well it works). so far, he's given items he's created to other party members, primarily as a mutual survival tactic (i don't charge them, they're better equiped to do their jobs, we all live to fight another day).

fairly soon, he's going to start charging them half the market price for the items he creates. (actually, he has the magical artisan feat, and keys all magic items to good alignments, so he'll still make a profit.)

i can't imagine trying to sell items to shops. if you usually sell an item at half its market price, and it costs half the market price to build it, you make no profit. (AND you've burned up your time and experience, to boot)

our DM has never limited our wealth, so that hasn't come into play. (it seems kind of silly to me - if your DM lets you have enough money (materials, whatever) to create a magic item, and you have to burn your experience to build it (not to mention time, which is a HUGE issue in our games), why would he count that against you?)

all of this to say: wealth limits have never been a part of our games. :)
 


Mr Fidgit said:
i built a wizard specifically for the purposes of creating magical items (just to see if/how well it works). so far, he's given items he's created to other party members, primarily as a mutual survival tactic (i don't charge them, they're better equiped to do their jobs, we all live to fight another day).

fairly soon, he's going to start charging them half the market price for the items he creates. (actually, he has the magical artisan feat, and keys all magic items to good alignments, so he'll still make a profit.)

Your selling magical items to the party? That's just wrong!! At the very least I should get a discount for trying to get things moving faster. ;)
 


what can you use fabricate to do? make a sword out of a hunk of metal by casting a spell...but it's still just a sword, at the best masterwork. could you use fabricate to make a golem body for less? i don't see how you could use the spell to make a magic item cost less...i'd love to be proven wrong though!
 

That was not meant to be in context of making magic item creation any better, but as a source to get more money (instead of crafting magic items and selling them, that is)! :)

Bye
Thanee
 

Crothian said:


Your selling magical items to the party? That's just wrong!! At the very least I should get a discount for trying to get things moving faster. ;)

the 'get the party moving' discount? sounds good to me! :)
 

also, if you make a magic item...what's to keep YOU from being the vendor by setting up shop in a city and selling the item to an npc (nonmerchant of course) for full price? besides the DM that is...
 

00durrin said:
also, if you make a magic item...what's to keep YOU from being the vendor by setting up shop in a city and selling the item to an npc (nonmerchant of course) for full price? besides the DM that is...

First you need enough gold to front making the items and the XP to spend and the time to do this. Then you need the money to have a shop, but not a normal one. You need one that can withstand attacks and attempts to break in both physically and magically.

But the real thing that is stoping you: the other players. They don't want to play shop, they want to adventure. :D
 
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