Mishihari Lord
First Post
I wouldn't call a tweet that starts with "doubtful" hopeful. And that's too bad, I was hoping for a module that emulates 2E style initiative. D&D combat lost a lot of depth with 3E initiative.
Mike Mearls in a yesterday's tweet:
Weapon and Spell Speed Factor is one of my favorite features of the 2nd edition. The above tweet rekindled my hopes to see it again as a module in the 5th edition.
Here is an Ad hoc module imitating the 2nd edition weapon speed factor and spell speed factor rules.
Weapon and Spell Speed Factor Module
- Every weapon category gets a -3 to the iniative. So Light Weapons get a -3, Medium Weapons -6 and Heavy Weapons -9.
- Each spell get a minus for each spell level to the iniative. So, a 1st lvl spell gets a -1, a 2nd lvl spell gets a -2, ..... a 9th lvl spell gets a -9.
- If the weapon's wielder iniative is greater than the spell caster and the attack hits the caster then the spell is disrupted.
What to you think?
I think that this makes the same mistake weapon speed did in the original rules. That mistake is quite simply bigger (balanced) weapons are faster. If I want to hit you on the thigh then in the head with a dagger I need to move my entire arm about three feet. If I want to with a halberd, it's about six inches of moving my wrists. And If I have a dagger and you have a halberd, and I don't throw the dagger, the halberd attacks first. I need to get far enough beyond the point that I can reach out and stab - and to do that I need to first make it past the point then the edge. Halberd acts before dagger in just about every possible way. And certainly can reach out and touch a spellcaster from further away.
And that's before we get to the fiddliness that they add to the rules.
What to you think?