gweinel
Explorer
Mike Mearls in a yesterday's tweet:
Weapon and Spell Speed Factor is one of my favorite features of the 2nd edition. The above tweet rekindled my hopes to see it again as a module in the 5th edition.
Here is an Ad hoc module imitating the 2nd edition weapon speed factor and spell speed factor rules.
Weapon and Spell Speed Factor Module
What to you think?
@ Lawngnome4hire Will there be a module that lets you add weapon and spell speeds to emulate 10 segmented combat similar to 2e.
@ mikemearls doubtful, but I can always add it to the book...
Weapon and Spell Speed Factor is one of my favorite features of the 2nd edition. The above tweet rekindled my hopes to see it again as a module in the 5th edition.
Here is an Ad hoc module imitating the 2nd edition weapon speed factor and spell speed factor rules.
Weapon and Spell Speed Factor Module
- Every weapon category gets a -3 to the iniative. So Light Weapons get a -3, Medium Weapons -6 and Heavy Weapons -9.
- Each spell get a minus for each spell level to the iniative. So, a 1st lvl spell gets a -1, a 2nd lvl spell gets a -2, ..... a 9th lvl spell gets a -9.
- If the weapon's wielder iniative is greater than the spell caster and the attack hits the caster then the spell is disrupted.
What to you think?