Bladesinger
Explorer
My group and I don't care for them for a variety of reasons. I wish they had done something more akin to BG 3's weapon maneuvers personally, although that may have stepped on the Battle Master Fighter somewhat.
Just for the record it doesn’t add a save to every attack.In general they're fine, but they're a bit undercooked.
I have two design complaints:
- Every single time they eliminate needing to care about weapon proficiencies, they seem to immediately add in a brand new type of weapon proficiency. Like... really, guys? Have we not learned on the sixth or seventh go around that weapon slots are kind of an unpopular design?
- It is genuinely unbelievable to me that Topple survived without changes. Adding an extra saving throw to every attack is so obnoxious just conceptually that the only time a player took a weapon with Topple (Maul) the DM let the player swap Topple for Graze.