Weapons, how different is different enough?

Andy Collins is using a similar system for his Umber campaign. His was far more simplified, however, because he wanted people to be able to progress through mundane weapons (club) into real weapons (flail) without too much problem. I believe he used groupings like one-handed melee, two-handed melee, etc. This is a bit too generic for me, but I think it is more on the right path.

I'd run with one-handed bludgeoning, one-handed slashing, etc. This way groups are going to be quite similar and broad, but still forcing people into a 'style' of combat.
 

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