Olaf the Stout said:That sounds like a pretty good idea Patrick. I like it!
It's easy to explain why the penalty happens. The item is drawing on you in order to power its abilities, hence the penalties.
Implementing it may take a little bit of work though since some of the abilities that you get at the end are much more powerful than those in the beginning. I may mess around with this a little and see what I can do.
Olaf the Stout
FireLance said:If one of my players wanted a legacy item, I'd forget about the negatives and legacy ritual costs and just rule that it costs one-third of a standard character's wealth per level.
MerricB said:It's quite a problem with "static" items.
Take Caput Mortuum (page 51). It's really just a scythe. The one activated power it has, "unseen servant", really doesn't warrant a penalty being imposed just because you used it.![]()