Thanks to my 7 year old cousin, I had to create the statistics for a few weapons he borrowed from some dead azers. He wouldn't accept a scourge is just a flail. So we all had to create and balance some of the weapons of our enemies. So I'm sharing my finding.
Trident
1d8 damage
two handed military melee weapon
+3 proficiency spear
heavy thrown 3/6
Based on the sahaugin and a devil. You sacrifice the longspear's damage and reach for throwing and accuracy.
Scourge
1d6 damage
one handed military melee weapon
+3 proficiency flail
Based on the azer. a weaker but more accurate flail for smaller adventurers.
Spiked gauntlets
1d6 damage
one handed superior melee weapon
+3 proficiency light blade and mace
Off hand
Based on the azer. Like a katar but less dangerous.
Blowgun
1d4 damage
one handed simple ranged weapon
+3 proficiency light blade
Load minor 5/10
Based on the banshrae (mostly the warrior) and lizardfolk. A simple sniper weapon for delivering poision and performng special shots. Accurate but without poison it's only deadly in the hands of specialists.
Trident
1d8 damage
two handed military melee weapon
+3 proficiency spear
heavy thrown 3/6
Based on the sahaugin and a devil. You sacrifice the longspear's damage and reach for throwing and accuracy.
Scourge
1d6 damage
one handed military melee weapon
+3 proficiency flail
Based on the azer. a weaker but more accurate flail for smaller adventurers.
Spiked gauntlets
1d6 damage
one handed superior melee weapon
+3 proficiency light blade and mace
Off hand
Based on the azer. Like a katar but less dangerous.
Blowgun
1d4 damage
one handed simple ranged weapon
+3 proficiency light blade
Load minor 5/10
Based on the banshrae (mostly the warrior) and lizardfolk. A simple sniper weapon for delivering poision and performng special shots. Accurate but without poison it's only deadly in the hands of specialists.
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