D&D General Weapons should break left and right

While logical, one could say and players would also argue that tooth/fang and claws and other such weaponized body parts should be breaking sometimes as well.
Please don't introduce a body injury system into D&D. I've never seen a system where death, dismemberment or permanent injury isn't always hurting players far more than it ever makes things fun.
 
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Oh, that must be nice.

I've got a player who has been playing a battlemaster fighter from 1st to 5th level in my current campaign who STILL needs to be instructed how to use his character EVERY SINGLE SESSION. Thank god I talked him out of playing a wizard.

I have a player who has been playing D&D for years and running a rogue for over a year. They still ask questions about sneak attack at least once per session. Occasionally we used to remind him about steady aim, but I've given up. I'm regularly reminding other players how their characters work for things like bonus action spells on a regular basis. A player asked how much a healing potion did last session, again they've been playing the game for years.

It never ceases to amaze me how otherwise intelligent people can't remember this basic stuff and how often I hear the words "Remind me how ...".
 


It never ceases to amaze me how otherwise intelligent people can't remember this basic stuff and how often I hear the words "Remind me how ...".
This is not matter of intelligence, it's a matter of effort.

I've been playing D&D for over 25 years and this is a type of player that wants to be there for social reasons and D&D is just a focal point for social gathering. And I have nothing against people just coming for chugging bear and throwing dice, but please put some minimal effort and read your character class. It's a rogue not a 20th level wizard, it's not that hard.
 

I’m pretty sure Conan could use any weapon he could lay his hands on.

It’s the restrictions that are a bit silly and old fashioned.
How is it silly? Different weapons require training to get good. Maybe let the barbarian or equivalent choose four or five martial weapons with which to be proficient, in addition to all simple weapons.
 

Please don't introduce a body injury system into D&D. I've never seen a system where death, dismemberment or permanent injury isn't always hurting players far more than it ever makes things fun.
Who are you asking? No one here has the power to change the game for anyone outside their group, so it sounds like you're asking people not to make changes you don't like at their own table, where it has nothing to do with you.
 

This is not matter of intelligence, it's a matter of effort.

I've been playing D&D for over 25 years and this is a type of player that wants to be there for social reasons and D&D is just a focal point for social gathering. And I have nothing against people just coming for chugging bear and throwing dice, but please put some minimal effort and read your character class. It's a rogue not a 20th level wizard, it's not that hard.

I don't think it's a question of either intelligence or effort.

Personally, I've spent the last year and a half NOT playing D&D because our group has decided to "play the field", so to speak, and we've been trying out all sorts of different games and systems in that time - probably 10 different games in all. I've suddenly realized it's amazing how much you forget about a game that you played for years when you come back to it for a bit, and try to refamiliarize yourself with the rules. Every case is going to be different. Sure, there are people who just don't care, and there may be people who are just looking for a distraction. But I've also realized that 5e is probably a more complex game than a lot of other systems out there, with a lot of little features and abilities that don't always play for equal space on your character sheet, and may be situational - but are still there are on your character sheet, alongside your magic items and whatever abilities they give you, so and so forth.
 

I have a player who has been playing D&D for years and running a rogue for over a year. They still ask questions about sneak attack at least once per session. Occasionally we used to remind him about steady aim, but I've given up. I'm regularly reminding other players how their characters work for things like bonus action spells on a regular basis. A player asked how much a healing potion did last session, again they've been playing the game for years.

It never ceases to amaze me how otherwise intelligent people can't remember this basic stuff and how often I hear the words "Remind me how ...".
Yeah, it is getting to the point where I'm largely giving up reminding him about how to do stuff. It's just too much frustration for me. I've considered dumping off the problem onto other players - we play online, so, using whispers in chat means that questions can be asked without interrupting the game. It also doesn't help that as a permanent DM, I typically have zero idea how a lot of character options work. It's not my department - which means I'm often forced to leaf through books to answer questions. It's really frustrating. Doubly so since in Fantasy Grounds, every single rule actually pops up if you hover over the icons on your character sheet as tool tips. Blargh!

Lead a horse to water...
 

No, 5e is the ruleset. WotC makes a game called D&D that uses a version of that ruleset.

WOTC made 5e, other companies created what amounts to professionally made home-brew rules. Those rules may be amazing and better than 5E for some people, but they are still supplements. I don't have any problem with that, I think it's a great thing and I use Tome of Beasts and a few other books now and then. But I don't call Monty Cook's Strongholds and Followers D&D 5e, it's a D&D 5e supplement.
 

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