Paul Farquhar
Legend
It sure helps.Do you need to know by heart every card in a boardgame to play it?
It sure helps.Do you need to know by heart every card in a boardgame to play it?
I'm using a homebrew initiative system, individual rather than side, and leaving melee only gives your direct foes a free attack at you and even that's not guaranteed*.Again, I'm utterly baffled as to how? Oh, wait, you aren't playing 2e D&D are you? You're using the 1e initiative rules IIRC. That makes it somewhat easier, true. But, even then, so long as the MU stays out of melee, no one can engage him because you cannot leave melee without everyone on the side getting a free shot. Which typically means instant death to any NPC.
15 minutes ago I finished playing in a session that involved a messy combat vs some goo-chucking tentacled beasties, and it was only by sheer luck that there weren't any spell interruptions; there easily could have been three or four and probably should have been one (the DM was being nice: one PC got webbed, made her save vs being completely stuck, and was able to keep casting).I just can't see how it would be even remotely possible to interrupt a spell every session, let alone every combat.
Like Bruce Lee said: Fear not man who practiced 1000 punches once. Fear man who practiced one punch 1000 times.The thing I have noticed about fighter players, at least as far back as 2nd edition, is that they like to play as a specialist in a particular weapon. The more they can specialise the better.
Hitting things with whatever is at hand is more the sort of thing barbarian players enjoy.
Which is interesting, given how proficiency in all and any weapons is, to me, a big part of fighter class identityThe thing I have noticed about fighter players, at least as far back as 2nd edition, is that they like to play as a specialist in a particular weapon. The more they can specialise the better.
Hitting things with whatever is at hand is more the sort of thing barbarian players enjoy.
Or just have it that if you're carrying all those magical backups they too are at risk every time you fail a save vs AoE damage. IME that tends to be something of an equalizer over time, if somewhat random.A fine balance to be sure. There is a lot of antagonism towards the idea of high magic/bountiful magic items in D&D (the Monty Haul scenario) which is hilarious since one of the hallmarks of D&D is be up to your eyeballs in +1 swords. You'd have to create an expectation that while you won't be swimming in magical backups, if something happened to your magical blade, a new one could be just around the corner.
As both player and DM the bolded would make me a very sad bunny.Of course, you could solve the issue by likewise removing magical items and thus the desire to hoard. If every sword is just a normal sword, no one cares how many you find and break.
Given that a whole bunch of other classes also have that, not really.Which is interesting, given how proficiency in all and any weapons is, to me, a big part of fighter class identity
Dexterity does not affect initiative in 2e. Reaction adjustment affects surprise, but not initiative.Again, I have to wonder, how?
The MU nearly always has 30-50% speed advantage on any weapon. Longswords are +5 speed. Most weapons are even higher. Any medium or larger creature starts at a +3 initiative and then climbs. And that's not taking into account that a PC MU gets Dex bonus to initiative. A +1 Dex bonus to initiative is not exactly hard to have. Meaning that any 1st level spell casts at speed 0.
At least since 2ed, big part of fighter class identity is ability to specialize in one weapon. Weapon specialization was domain of fighters. Jack of all weapons, but master of one. In 2ed, specialization was available only to single class fighter and gave them +1 to hit, +2 damage. Which was big bump. In 3e, also, weapon specialization, greater weapon specialization (req - fighter 12) and in the end Weapon supremacy. Fighter was only class with enough feats to take that chain ( WF-GWF, WS-GWS) and meet prereqs for GWS.Which is interesting, given how proficiency in all and any weapons is, to me, a big part of fighter class identity