D&D General Weapons should break left and right

If it's not D&D in the strictest sense, then it's not 5e in the strictest sense since 5e is an edition of D&D. Further, sharing a lot of DNA with something doesn't mean much. Humans share roughly 98% of our DNA with chimps.

At what point does it not become D&D if it simply shares a lot with WOTC's (or TSR's since it's general means it's not 5E specific) D&D? Does Daggerheart qualify? PF 2? I don't have an issue with bringing in supplements or other games. Just be clear about it.
 

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At what point does it not become D&D if it simply shares a lot with WOTC's (or TSR's since it's general means it's not 5E specific) D&D? Does Daggerheart qualify? PF 2? I don't have an issue with bringing in supplements or other games. Just be clear about it.
It's not D&D if WotC/TSR didn't make it. It's D&D compatible. I personally treat 1e Pathfinder as 3.75e. It's not, though. It's Pathfinder 1e. Paizo cannot make any type of D&D, since that's a specific product that only the company that owns the IP can create.

So no, Daggerheart is not D&D. Level Up as much as I like it is not D&D. They are 5e D&D compatible products that are quite good.
 


I don't care what rules you bring up. But if I'm discussing a house rule, a rule I got from a supplement, a different game or even an idea I got from a video game I will say where I got it from.

You aren't just bringing up other games though. You repeatedly call anything you've read or use "D&D" and then assume it applies to the topic at hand and that everyone agrees that it's D&D despite multiple people explaining that they disagree.
It can apply, if the GM and players want it to. Other possibilities than WotC's take exist, and there's no general reason why we should assume they don't or can't. I'm quite clear where I get my houserules and homebrew from, so I really don't understand your objection. If you insist that only WotC's official rules apply to your table, that fine; go ahead and say so, and I won't engage with you further regarding the subject. But there are many way to address an issue or topic in D&D-like games, and WotC's way is but a small sliver of possibilities, and not generally more important or more valid than any other. Just more popular.
 

At what point does it not become D&D if it simply shares a lot with WOTC's (or TSR's since it's general means it's not 5E specific) D&D? Does Daggerheart qualify? PF 2? I don't have an issue with bringing in supplements or other games. Just be clear about it.
When am I not clear? Give me an example and I'll happily apologize for it.
 


If it's not D&D in the strictest sense, then it's not 5e in the strictest sense since 5e is an edition of D&D. Further, sharing a lot of DNA with something doesn't mean much. Humans share roughly 98% of our DNA with chimps.
Nope. 5e is a ruleset invented by WotC for the two most recent versions of their game D&D (along with its associated IP), and used subsequently by a number of other games, which are therefore also 5e. You want to give the 5e ruleset a different name to ease confusion? I'm open to suggestions.
 

It's not D&D if WotC/TSR didn't make it. It's D&D compatible. I personally treat 1e Pathfinder as 3.75e. It's not, though. It's Pathfinder 1e. Paizo cannot make any type of D&D, since that's a specific product that only the company that owns the IP can create.

So no, Daggerheart is not D&D. Level Up as much as I like it is not D&D. They are 5e D&D compatible products that are quite good.
So unlike @AlViking , you are using D&D in the strict legal sense? Fair enough, you're not wrong. Even so, 5e is a ruleset shared by many different products and separate (but largely compatible) games, while D&D is a series of games created by TSR and WotC (now owned by the latter) with rulesets that vary considerably, one of which is known as 5e.
 


Mighty strike
Uses: once per Short Rest

When you miss a melee weapon attack with a weapon, you can activate this ability to make the attack hit instead. If you do, your weapons shatters into pieces and is destroyed. You immediately equip fallen enemy's weapon and gain all the relevant feats.

To legitimately critique this feat:

- A free hit seems extremely powerful. This essentially let's a level 1 fighter attack a level 20 AC maxed fighter or monk and overcome massive deficits. I'd suggest making it a re-roll instead. In 3e you might grant a +4 bonus on the re-roll, in 5e you might grant advantage.

- You should specify that you can pick up an unattended weapon within 5'

- As written, it seams that you would gain feats permanently. This absolutely must be changed to a temporary buff. In 4e this would be by encounter, but other editions don't have the same mechanics.

- "All relevant feats" is also too open ended, and has the weirdness that it gets more powerful the more splat books get published. I'd suggest giving a limited list of feats that the player could choose from instead. Granting specified buffs that aren't feats would probably be even cleaner.

- Specify that this only works with non-magical weapons. This would be the ultimate way to get rid of cursed weapons quickly.
 
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