Web and 'no movement'

StalkingBlue

First Post
By the spell description, a creature who's Webbed and fails their save is entangled and allowed 'no movement' until they break free passing a STR check. (That's 3.5, in case there's any difference to 3.0.)

IMC I've ruled that this means 'can't move any distance', not 'can't take any action other than STR check to break free'. I.e. I've let a Webbed PC light a torch and burn herself out of the Web step by step, I've let a Webbed lion attack an NPC stuck next to it in the Web etc.

What's the official take in case there is one? If none, what do y'all do in your games? :)
 

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Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web won’t cause you to become entangled.
Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal for being entangled (see below). If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. Once loose (either by making the initial Reflex save or a later Strength check or Escape Artist check), a creature remains entangled, but may move through the web very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
The strands of a web spell are flammable. A magic flaming sword can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away 5 square feet in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.
Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.

What in there would lead someone to beleive they can't do anything but try and get out?
 


StalkingBlue said:
Can't move from its space, thanks. That's what I needed. If you let me know where that quote's from (3.5 SRD, hopefully?) I'll be happy.
I didn't do a word-by-word comparison to see where the quote is from, but the phrase "can’t move from its space" is in the description of the Web spell in both the 3.5 SRD and 3.5 PHB.
 

StalkingBlue said:
Can't move from its space, thanks. That's what I needed. If you let me know where that quote's from (3.5 SRD, hopefully?) I'll be happy.

I think you are interpreting that a bit too strictly. The only actions this passage talks about are the ONLY actions you can take. For other actions look at the definition of entangled in the back of the PH. That is probably the guidelines you are really looking for. So you can do other things, just with the penalties listed under entangled.
 

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