Weird adventure ideas

My PbP game over at Circvs Maximvs started the players all as part of a play. The first thing I did of significance was to kill the playwright. Can't say much more than that. Mostly because I'm making it up as I go along.

I started a Round-Robin game at Gen Con in a brothel one time.
 

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Crothian said:
THe group is investigaing a character named Elbin who lived many centuries ago. Instead of just giving them the info I had a story teller start the story and then have the players play characters in the story.

So, you picked up Caliphite Nights, I take it?
 

I rarely do time travel plots because I find paradox icky and can't not think about it.

I did do a "Groundhog Day" adventure in a prison demiplane. At the end of every day, the players start back where they entered the plane. Any magic that they use to try to exit the plane takes them back to the beginning. Any PCs killed return the next go-round without any memory of the prior day's events; those who survived the prior day remember it.

The result is that PCs who survive the prior day can alter events. If no PC survives, though, it's all over. They will no longer be able to change their destiny, and they will be caught in an infinite loop.
 

Nothing I ever DM'd, but in highschool we used to play all the time and for something different I played a NE female elf bounty hunter. I had a lot of fun playing an evil character, but the rest of the group never really tried to reign me in, so a lot of bad stuff happened to us all the time over what I did.

The party eventually got pissed and killed off my character, but the DM saw this coming and planned a short side adventure after I was dead where I ended up becoming a servant of Myrkul. I was given this black magic dagger that would do all sorts of cool things if it struck the deathblow.

Wasn't anything to the extent of what everyone here mentioned, but I thought it was great foresight on the DMs part.
 

I like to do a fair amount of weird metagame stuff.

Our current campaign has taken on several incarnations: It started 700 years ago, when the PC's prevented an ancient evil from returning to the world. One of the PC's was turned to stone during the final battle, so he has survived to the present day and is a part of the current party.

Shortly before the gods were killed, the PC's were given the opportunity to Walk the Maze of Eshu, God of the Many Paths. They saw several key moments in history, spanning nearly 1500 years. They even saw themselves being killed shortly after the final battle of the campaign, and got the chance to ask a single question of their future selves. Of course, when we actually played through the final battle, they got to answer the same question they had previously asked.

I really like taking a break from the main storyline, and running a short complimentary game with new PCs:

I recently ran a D&D CSI game that was a lot of fun. We used a new party of PC's (a group loyal to the BBEG in the campaign) to react to some of the events started by the main party of PC's.

When I ran Return to the Temple of Elemental Evil, the PCs decided to seek help amongst the celestial court of Corellon. We ran a few sessions with the players taking over a group of angels sent down to help destroy the bad guys.

One of the PCs in our old Return to the Temple of Elemental Evil was reincarnated as a swarm of bees. This was after he had been identified as the avatar of an ancient evil, and betrayed the rest of the party (nearly leading to a TPK).

In our current game, the PCs have had to complete several pretty epic tasks in the course of their adventures. They had to dig a grave for a 200' tall giant in exchange for the reforging of a glass sword that had killed a god. They had to tell a new secret to an ancient goddess of hidden knowledge. One of the PCs is dealing with an unexpected pregnancy (after being unexpectedly turned into a woman).

Nareau
 

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