FreeTheSlaves said:
I'm talking about spiked chains, hobgoblins, toads and stuff. All the stuff that have cool rules that attract the players attentions but really, who would actually choose these things otherwise?
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Garnuk
Hobgoblin Male Fighter-Rogue (4/1)
STR: 18 : DEX: 16 : CON: 16 : INT: 14 : WIS: 10 : CHA: 10
APPEARANCE: Height: 6'7"; Weight: 210lbs.; Age 19; Hair: Red-orange; Eyes: Yellow; Clothing: Tends to wear thick, dark robes with a deep cowl over his regular gear in order to walk through human lands unpestered; Distinguishing Characteristics: Burn marks on hands, forearms and legs from working at the forge.
ALIGNMENT: Lawful Neutral (evil) : INITIATIVE: +3 (+3 Dex) : HIT POINTS: 43 :
ARMOUR CLASS: +11 (+3 Dex, +8 Spiked Mithral Full-plate :_MOVEMENT:_20-ft.
SAVING THROWS: Fortitude: +7; Reflex: +6; Will: +1.
ATTACKS: Adamantine Spiked Chain (+2): +11, 2d4+10, 10-ft. reach, 20/x2.
FEATS: Expertise, Exotic Weapon Proficiency (spiked chain), Improved Disarm, Weapon Focus (spiked chain), Weapon Specialization (spiked chain).
SKILLS: Bluff +8, Craft (armoursmith) +12, Craft (weaponsmith) +12, Disguise +4, Hide +9, Move Silently +9, Sense Motive +8, Tumble +11.
SPECIAL: Darkvision, 60-ft.; Sneak Attack +1d6.
ITEMS: Adamantine Spiked Chain (+2, 3,008gp), Spiked Mithral Full-plate (3,517gp), Potion of Cure Serious Wounds (3d8+5, 750gp), Potion of Flying (750gp), Tanglefoot Bag (50gp), Thunderstone (30gp).
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Aside from being munchy (which may well be the point), how is that not a cool character to play? It's all about the coolness... or, to break it down even further, it's all about the damage
