Xorn
First Post
Minis complaints make me chuckle. When your wizard used to cast fireball near the rest of the party, how did you decide if he caught any of this friends in the blast?
Got your answer?
Okay, do that in 4th Edition. No minis needed. But just to quote the Basic 1981 Red Box DMG:
The point? You were tracking where everyone was BEFORE, and even then the designers felt minis was the easiest way. By 3E they just assumed you were using minis, coins, erasers, silly putty, something. If not, then you are either remembering where everyone is, or tracking it behind the DM screen.
What's stopping you from doing that in 4E?
"The chamber is 90x50 with pillars every 10 feet, set in 10 feet from the long wall edge. (Looks at their map to nod it's correct.) There are more goblinoids than you can count flooding into the hallway, charging towards you all. From the storeroom you just left, you hear screams of fury and stomping feet getting closer--it looks like you're surrounded."
There are 36 goblinoids coming at the party from both sides. Run the fight without minis and you should be able to run 4E without minis.
This is a common 3E scenario, from The Sunless Citadel, if a goblin javelin thrower manages to get away and warn the rest of the top level.
Got your answer?
Okay, do that in 4th Edition. No minis needed. But just to quote the Basic 1981 Red Box DMG:
D&D Red Box said:As you try to imagine your characters and the areas they explore, it is helpful to use miniature figures to represent the characters and monsters. Several types of miniature figures are available from toy and hobby shops worldwide, made of metal or plastic and suitable for painting. You should be able to find figures that look very similar to your characters. Official DUNGEONS & DRAGONS© figures are available.
To keep track of the party marching order, line up the miniature figures on the playing table. You may use a large piece of graph paper to draw the rooms and corridors found by the characters, and simply move the figures around on the paper. Several types of more permanent playing surfaces are available in plastic and vinyl, and the rooms drawn on them can be easily erased.
Scale Movement: When using miniature figures on a playing surface, a ruler is used to determine distance moved. One inch represents 10 feet. A movement rate of 60‘ per turn means that the figure moves 6 inches each turn. Spell ranges and other ranges are easily determined when an accurate scale is used.
The point? You were tracking where everyone was BEFORE, and even then the designers felt minis was the easiest way. By 3E they just assumed you were using minis, coins, erasers, silly putty, something. If not, then you are either remembering where everyone is, or tracking it behind the DM screen.
What's stopping you from doing that in 4E?
"The chamber is 90x50 with pillars every 10 feet, set in 10 feet from the long wall edge. (Looks at their map to nod it's correct.) There are more goblinoids than you can count flooding into the hallway, charging towards you all. From the storeroom you just left, you hear screams of fury and stomping feet getting closer--it looks like you're surrounded."
There are 36 goblinoids coming at the party from both sides. Run the fight without minis and you should be able to run 4E without minis.
This is a common 3E scenario, from The Sunless Citadel, if a goblin javelin thrower manages to get away and warn the rest of the top level.