Scarface6174
First Post
pogminky said:Sounds fine to me. I liked AD&D. I only need rules for combat and action stuff, anyway - the role-playing we can do without any rules.
QFT!
pogminky said:Sounds fine to me. I liked AD&D. I only need rules for combat and action stuff, anyway - the role-playing we can do without any rules.
AllisterH said:What am I missing here people?
Rules vs roleplaying
I hate to say it...but, why? I have had a lot of fun killing things and taking their stuff for years and years. Why would I suddenly need more? I mean, I like to have the chance to play a cool character, I like to have an interesting plot and reason why I'm killing monsters. I like to feel heroic so I like thinking that the killing of monsters is helping people.Joe Sala said:We have a point here. IMHO, D&D should offer much more than this.
No, I'm just used to dealing with players who will take ANY advantage they can get. Print it in a book and they will find a way to interpret it in such a way that they can use it to WAY more advantage than it should have.Joe Sala said:You really are a power gamer, don't you? I don't want to create an illusionary chair to distract a monster chargint at me: I would use it to humiliate a NPC that I hate (he tries to sit down and falls to the ground... ). And convincing the local lord to give me his magic items? Come on, we are not 12 years old! Do you still kill the hireling to get XP?
These are the sort of adventures WOTC SELLS to people all the time. They not only like them, they pay money for them. I know, since I volunteer to help edit and write adventures for the RPGA(for both 3rd and 4th Ed). I mean, this is about average for Living Greyhawk adventures and I've heard numbers as high as 200,000 as to the number of people who play in the campaign.Joe Sala said:I thought everyone hated railroaded adventures, but I see I'm wrong.
Blackeagle said:4e is new and different, and therefore bad. It will be bad until 5e comes out a decade hence, when 4e will suddenly become everything that was good and true and right.
SuperGnome said:4e says the Rogue is a striker. Why are they defined by their combat role? Why don't they describe a rogue in an archetypal fashion, about the stealth, cunning, traps, locks, backstab kind of way? Why not set the scene instead of boiling the class down to a combat role? Yes, they still do the theivery skill stuff, but why is the language so combat oriented?
SuperGnome said:4e says the Rogue is a striker. Why are they defined by their combat role?
Why that goes against 30 years of D&D tradition!Thornir Alekeg said:Oh dear, the rules emphasize combat.
Joe Sala said:My opinion is that D&D4 is heavily combat oriented: kill the monster, take the stuff, increase your level.
Background and origin feats, to better define the character.
More subtle powers for the wizard (where are the illusions? the enchantments? the knowledge spells?)
Advice about how to run mystery or horror games.
Adventures less based on encounters (you play A, then B, then C... one per hour of game play)