Orryn Emrys said:Is this true? Was the first adventure released for 4E intended primarily (or even solely) as an exploration of the new combat rules? I suppose I can see the rationale, but I didn't get this from any of the descriptions I read advertising the adventure. I was still entertaining the idea of purchasing it, despite the imminent release of the core rulebooks, but I haven't really been able to put the money aside just yet.
Maybe that's for the best....
I actually don't know if that was the (sole) intent or not, but what I was on about was that often when someone does point out an issue with KOTS, or talks about how it didn't really do much for them from a roleplaying standpoint, others will defend the module by saying that it wasn't meant to do much other than act as a demo of the combat.
My opinion was whether it was the intent or not, it seemed to be the end result, which makes it tougher for me to evaluate 4E.
I'm not suggesting that there needs to be endless chapters in the core books on 'how to role play', but that for me to understand how the MECHANICS support the play, I would need to know more about the non-combat mechanics than KOTS was able to give me...and now with $30 sunk into 4E, the suggestion (which may be true) that annoys me is that I STILL can't get a feel for the 'real' 4E without trying the rest of it, which (for me) would require another 40-100 outlay.