Weretigers and stat adjustments

I'm a little confused by how stat mods work in the animal forms for lycanthropes. One PC in my game is a Lycanthrope with (in human form) Str 14, Dex 16, Con 14.

Now, there are two conflicting rules. The description of alternate form says that he assumes the tiger form as if he polymorphed, which would mean he'd get the stats of a standard tiger (Str 23, Dex 15, Con 17). However, there's also a table that says he should add stat modifiers (+12 Str, +4 Dex, +6 Con). Which should I use?

Should the PC end up with Str 26, Dex 20, Con 20, or should it just be Str 23, Dex 15, Con 17? We had been running it the former way, but the character is proving wholly overpowered compared to comparable PCs (he's a 5th level barbarian in a 10th level group). He's able to get 3 attacks per round (sometimes 5 if he rakes), all at high bonuses, compared to the 2 attacks of the other PC warriors. And with a rage that lasts for a solid minute, it is rare that he becomes vulnerable in fights.

What's the ruling as far as this? Does he get flat stats, or mods?

This first became a concern when he slaughtered a company of 40 warriors without taking a scratch (damage reduction 15/silver, and none of the lowly 1st level warriors had silver or magic weapons). Of course, since then the opposing army has put out the word, and everyone's wary for him. I just wanna know if it's worth the hassle to talk to the player about the unbalance in the group.
 

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just a few thoughts

Just my 2 penny worth......
I have always played the stat addition for a number of reasons some game mechanics and some game feel....

If you look at the stats for the werecreatures in MM, they are based on a standard 1st level commoner with average statistics. Therefore their animal form stats use the table present. The second game mechanic is that by definition weretigers for eg are not average tigers (mystical based).

From a game feel, werecreatures are meant to be inherently more powerful that normal creatures......in all the legends on them indicate large specimens of the creatures they are based upon and that normal folk do not stand a chance against them. Therefore basic trained soldiers would be easily be decimated by a powerful werecreature....again this would fit with all the legends and films based on them.

Therefore I feel he is a powerful force because that is what he is....a powerful albeit perverted force of nature! Also remeber if he is only 5th level, the others of 10th will be commensurately more powerful anyway. If you want to limit him......does he wear armour? Design a houserule about raging whilst in wereform unleashes the primordial animal spirit and he loses control or give him large DC penalties to remain in control. Also how has he learnt to control his changes? Put lots of skill ranks into control shape skill or have you given him the improved control shape feat....which does improve his power significantly as he'll be able to change shape at will. Other suggestion as you hinted is that he will attract powerful enemies who will have silver.....the next 40 soldiers he fights.....more silver weapons?

Just a few thoughts.....a question from your DMing and improved control shape feat.......how do you use it? If a character has it do you allow free change into wereform with no need for roll apart from the stress times mentioned which force a DC check?

Thanks
 


It is not well explained but I think you are supposed to use the chart. This makes the high strength characters much tougher but ruling that the polymorph language is not modified by the chart would mean that the stat modifiers should not be there at all.

The sample weretiger starts with an 11 (not 10) strength and goes to 23 which is both the +12 adjustment from the chart and the standard tiger, so that is no real help.
 

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