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Weretouched Master (Eberron)

According to the errata, you can stay in alternate form as long as you want. So while you use a shifter ability to change there is no duration.
 

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Where in the errata is that? I didn't found it.

As for shifter feats, only those who alter your shifter traits (Beasthide Elite, Great Bite, Great Rend) aren't effective. IMHO, you still benefit from Healing Factor, Shifter Defense, Great Shifter Defense, Shifter Senses (MMIII), and even from the Wildhunt shifter trait (i.e., you get scent while shifting).
 

Playing a lvl 9 shifter drd right now. :) Pretty cool, I'm the strongest tank in the party right now. It's so much fun to use bite of the weretiger, animal spirit and shifting. Normally I would have str 20 (24 with spirit), but it goes to 40 in one round. 44 when I get werebear. And the +9 nat ac helps a lot!!

But the funnest part it were it goes to natural weapons. Normally your attacks are 2 claws (1d8) and bite (2d6). Lets enlarge person, wild shift (weapons go up one size, later 2 sizes), improved nat. attack, 1 lvl prC warshaper and one lvl of this weretouched master. If I'm correct, it stacks.

Let's say you wait until lvl 10 before you take prC, because the 2 or 3 lvl 5 buffs are so good. That would mean that your attacks do claws (8d6) and bite (12d6) damage + ridiculious str bonusses on attack and dam. Your deadly!! At lvl 15 it would be 12d6 and 16?d6. Sweeet...



(Btw, if you focus just on str. you can get to str 56 real fast! :))


There is btw one practical problem. What does a large shifter with collosal claws attacks and a bite attack thats even bigger look like. :)
 
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Btw, alternate form gives nice bonusses, but the bite druid buffs do the same. :S Sure it lasts shorter, but you keep all your stuff, casting etc. (btw, then tiger is better, cause bear gives 25% spell failure)
 

Oh man, guys. If you're going to quote errata, do the whole thing:

ECS errata for Weretouched Master said:
Page 86: Weretouched Master
Replace alternate form class feature with following text:
Alternate Form (Su): At 5th level, a weretouched master can, as a swift action, assume the animal form related to his lycanthrope heritage (the same animal selected at 1st level). By spending two daily uses of his shifting ability, the weretouched can transform into animal form as if using the polymorph spell on himself, except that the duration is a number of rounds equal to the duration of the weretouched master’s shifting.

The weretouched master doesn’t gain any of the normal benefits granted by shifting while this ability is active, and the weretouched master can’t use this ability at the same time that he is shifting. Only the specific animal form indicated for the lycanthrope heritage (see below) can be assumed. A slain weretouched master reverts to his normal humanoid form, although he remains dead. Separated body parts retain their animal form, however.

Heritage Animal Form
Bear Bear, brown (CR 4)
Boar Boar, dire (CR 4)
Rat Rat, dire (CR 1/3)
Tiger Tiger (CR 4)
Wolf Wolf, dire (CR 3)
Wolverine Wolverine, dire (CR 4)

Add Weretouched III class feature at 5th level:
Weretouched III (Ex): At 5th level, a weretouched master gains an additional bonus to one or more ability scores while shifting. These bonuses stack with all other ability score bonuses granted during shifting (such as from weretouched I).

Heritage Ability Bonus(es)
Bear +4 Str
Boar +6 Con
Rat +6 Dex
Tiger +2 Str, +4 Con
Wolf +2 Str, +2 Dex, +2 Con
Wolverine +2 Dex, +4 Con


The balanced ability bonuses are the most important part of that errata. (Here's the errata file from the WotC site.)
 

I'm glad you posted that, until I got to the end of the thread I was wondering "did they take that part of the errata out??? What were they thinking?"
 


blargney the second said:
Oh man, guys. If you're going to quote errata, do the whole thing

erm... the original errata quote was from April 2005. It probably was the whole errata at that point in time, and that at a later date the even-more-heavily-revised errata you just quoted came into being.

Thread necromancy - you know it makes sense to check the dates!

Cheers
 


Thread necromancy:

Been looking on this class for my gf to play (she is a first time player). She is into vampires, werewolfs and love tigers, so I thought about a weretiger for here.

My questions are... With the new errata, why would you take "Alternative Form" over regular Shifting with Weretouched III?

And second. I'll combine "Weretouched Master" with TWF Ranger. I have read threads about how to combine TWF with claws, it goes something like this if you have a longsword in one hand and nothing in the other hand (claw):

Longsword: +15 / +10 / +5 / +0
Unarmed Strike (Kicks, Headbutts, etc.): +15
Claw: +12 (+15 with Multiattack)
...
http://www.enworld.org/forum/d-d-le...xing-natural-attacks-weapons.html#post2675159

I don't think this looks cool on a shifter. He should be able to kick ass with his claws! If I ask my DM to change claws to act as, say a, light off-hand weapon, would that be game breaking in any way? Or do you have any other suggestions? Compared to a Druid/Wizard I would say that nothing is gamebreaking though :P

Edit: If you are a Wolverine/Wolf you get bite attacks, which means that you can wield one regular weapon in each hand (say long- and shortsword), and get regular attacks + TWF and finish off with a bite. Tigers on the other hand (as I said over) is not so clasy.
 
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