Rya.Reisender
Explorer
For me this is not an issue at all, I actually really like that you can quickly heal someone like that. If the characters are unconscious for too long the players will get bored.
my group/I have no problem with the RAW rules for death. Generally speaking my dm gives us pretty hard fights(at least beyond deadly every week) where taking a whole turn or bonus action to heal someone that will just get dropped again will actually make us get tpk'd(weve gotten tpk'd once and had at least 2 pcs die).
In my experience if pop-up healing is working, your dm needs to fight harder.
Realistically speaking if even demi-intelligent creatures are fighting you and they notice you get back up with relative ease they are going to try to keep you down ie. double tap. If you're teaching a noob how to deal with zombies, rule 1 is cardio, rule 2 is double tap. The same goes for minions, rule 1 is focus fire rule 2 is double tap. Imagine if every time you went down they made sure to hit you with a melee attack once asap, you'd have 2 death saves(auto crit in melee) and if you arent healed before your turn youve got a 50/50 shot to die outright. In a world where getting up from grievous wounds only takes a quick "GET OFF YOUR BUTT" from your local cleric, pretty much every combatant would be used to taking extra measures to keep people on the floor.
You've correctly described that there is no reward without risk.It's also worth noting that, at least in the first 5 or 6 levels when this sort of shenanigans will take place, staying at 1 hp is kind of dangerous because one decent crit will probably kill you outright, or make it easier to spread the damage around. Take a 3rd level fighter with 36 hp for example. He's dropped to 0, and the cleric brings him back up to 1 next. The Lets say they're fighting something like an Ettin (CR 4, hard encounter for a 4-person party); The Ettin could crit his first attack and do anywhere from 9 to 37 damage, possibly triggering instant death. It's not likely, but it's possible. Even if he doesn't, there's nothing stopping the Ettin from simply moving over to the Cleric and hitting with his second attack.
Suddenly, ignoring better healing options in favor of simply bringing them back up to 1 every time starts looking a little dangerous.
Many of you have observed that a simple Healing Word is all that is needed to "save" a downed ally's set of actions - even at 1 hp, that ally performs at full capacity.
How big of an issue has the fact that being downed in combat mostly means going prone (perhaps the lightest penalty in the entire game) been for you in practical play? -
You've correctly described that there is no reward without risk.
But you haven't countered the argument that this is still worth the risk.
Take that Ettin critical for instance, it's a great example why this tactic is so good.
The Fighter is at 1 hp. Unless the Ettin does absolutely maximum damage (37) the only effect from the attack will be... that the fighter drops to zero.
That's probably 25 points of damage that simply... evaporates. 25 points of damage, negated. Automatically. For free!
That is because what you're not taking into account. Chances are the Ettin misses the fighter with his first attack. Fighters often have high AC.
You still merely describe basic facts rather than addressing the strategy gains involved.Even if you don't use the cleave rule, the Ettin still gets a second attack. So assuming the fighter has been revived *and* has taken a turn to stand up and pose as a threat, the Ettin will still just club him once back to 0, and then move over to the cleric or someone else nearby. Suddenly, it's not as simple as keeping one guy up retroactively after he falls each time, because now the 'love' is getting spread around a lot more.
And if you do use the cleave rule, this whole issue goes away entirely.
Is it a risk? Yes. Is it worth the risk? Could be, especially if the monster is pretty low on health. Are there other potentially better alternatives? Most likely. Such as outright healing the fighter, having him go full-defense to hopefully absorb both Ettin attacks rather than go down in the first of two attacks.