CapnZapp
Legend
Many of you have observed that a simple Healing Word is all that is needed to "save" a downed ally's set of actions - even at 1 hp, that ally performs at full capacity.
How big of an issue has the fact that being downed in combat mostly means going prone (perhaps the lightest penalty in the entire game) been for you in practical play?
If a problem, what did you do about it?
I see several possible solutions that try not to be too complicated, while still making it significantly more unappealing to be downed in combat:
a) Your "strike count" from failed death saves isn't reset just because you're back at >0 hp.
b) Add a penalty condition such as "dazed" or "disorientated" (aiming for a Poisoned-like effect) to downed characters given small healing. Once you're healed to, say, 10 hp or more, this condition goes away.
c) add a level of exhaustion when downed (too severe for my preference)
d) add back negative hp to the game, making tiny heals considerably less effective. (Note: this option does not necessarily mean there needs to be a rule for dying at minus X hp)
e) <add your suggestion here>
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How big of an issue has the fact that being downed in combat mostly means going prone (perhaps the lightest penalty in the entire game) been for you in practical play?
If a problem, what did you do about it?
I see several possible solutions that try not to be too complicated, while still making it significantly more unappealing to be downed in combat:
a) Your "strike count" from failed death saves isn't reset just because you're back at >0 hp.
b) Add a penalty condition such as "dazed" or "disorientated" (aiming for a Poisoned-like effect) to downed characters given small healing. Once you're healed to, say, 10 hp or more, this condition goes away.
c) add a level of exhaustion when downed (too severe for my preference)
d) add back negative hp to the game, making tiny heals considerably less effective. (Note: this option does not necessarily mean there needs to be a rule for dying at minus X hp)
e) <add your suggestion here>
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