D&D General What’s The Big Deal About Psionics?

I mean, in the US in the Vietnam era didn't one of them get you a good chance to be sent where you wanted (maybe with training to repair machinery or something), and the other probably got you shipped overseas (with training for the infantry)...
Maybe, but what's the difference between the guy who joined as a grunt and wanted to go fight on the front and the grunt who was at the front because he was drafted?
 

log in or register to remove this ad



Why does no one complain about most of the monk features not using spells?
That's a valid question. Both psychic powers and martial artists using ki attacks occupy the pop culture zeitgeist. So why is one accepted more than the other? It could be that "mystical martial arts dude in a gi throwing fire" is just 'cooler' to many people than "guy tapping his forehead and squinting really hard to lift something with his mind".

I can't say one way or the other. It may just be that people have gotten used to the monk being there. If the monk wasn't in the PHB, maybe we'd have threads called "What's the big deal with Kung Fu?"
 

I'm guessing a lot in terms of personality and backstory on average.
Maybe, but there will be overlap where you have people who got drafted buck it up and do their duty for their country, and those who volunteered for their country and decided screw this when they hit the front lines.

That's the point. There's is overlap between sorcerer and warlock, even if most sorcerers don't make pacts for their power and most warlocks do.
 

Sure. And none of that requires a separate class.
It does. You can't have a dumb wizard or one that didn't want to be a wizard or is actively wanting to not be a wizard. And D&D classes are built in hairsplitting differences. How is a paladin different from a cleric? Or a barbarian different from a fighter?

Why should a sorcerer be metaphysically different from a warlock? Ok maybe they don't but then neither is fundamentally different from a wizard. In which case we need neither. Yet the wizard is this extremely precise thing that is different from both.

Also, sorcerers are meant to be special. To the point one being born or awekened is a dramatic event. There a prophecies written about sorcerers!

Sorcerer is a whole different fantasy from warlock. And they are very different storywise. Just because three or four suggested possible origins -out of dozens if not hundreds of possible origins- bring the possibility of an external party intentionally triggering the birth of a sorcerer, it doesn't mean they change the lore of the class. That is such an exaggerated assumption, an overgeneralization.

And I guess that's it. No amount of arguing will change your mind. You want your own games to be worlds were nobody gets to be special and the only ways to have magic is through hard study or by borrowing from an external entity and that's ok. Though at that point I ask why do you want a psion so hard if it is neither of these things and you've fought so hard to get rid to the thing that is the most similar to it.
 

It does. You can't have a dumb wizard or one that didn't want to be a wizard or is actively wanting to not be a wizard. And D&D classes are built in hairsplitting differences. How is a paladin different from a cleric? Or a barbarian different from a fighter?

Why should a sorcerer be metaphysically different from a warlock? Ok maybe they don't but then neither is fundamentally different from a wizard. In which case we need neither. Yet the wizard is this extremely precise thing that is different from both.

Also, sorcerers are meant to be special. To the point one being born or awekened is a dramatic event. There a prophecies written about sorcerers!

Sorcerer is a whole different fantasy from warlock. And they are very different storywise. Just because three or four suggested possible origins -out of dozens if not hundreds of possible origins- bring the possibility of an external party intentionally triggering the birth of a sorcerer, it doesn't mean they change the lore of the class. That is such an exaggerated assumption, an overgeneralization.

And I guess that's it. No amount of arguing will change your mind. You want your own games to be worlds were nobody gets to be special and the only ways to have magic is through hard study or by borrowing from an external entity and that's ok. Though at that point I ask why do you want a psion so hard if it is neither of these things and you've fought so hard to get rid to the thing that is the most similar to it.
The game allows for Sorcerers and Warlocks to achieve power via a pact. You know what other classes can get their powers from a pact? Cleric, Druid and Paladin. I'll do X for you and you make me Cleric, Druid or Paladin.

Just because origins amongst various classes can be the same, doesn't mean that the flavor changes. The Sorcerer is still going to haver different flavor from the Warlock which has different flavor from the Paladin.
 

Maybe, but there will be overlap where you have people who got drafted buck it up and do their duty for their country, and those who volunteered for their country and decided screw this when they hit the front lines.

That's the point. There's is overlap between sorcerer and warlock, even if most sorcerers don't make pacts for their power and most warlocks do.
There is overlap. It is minimal overlap, and not a reason to just nuke sorcerer.
 

There is overlap. It is minimal overlap, and not a reason to just nuke sorcerer.
I agree. I don't think any class needs to be nuked. A lot of people feel like each class has to have no overlap in order to exist. For me, it just has to have a different feel to it. I was a fan of 3e's many classes, even though some had a fair amount of overlap.
 


Remove ads

Top