What 16th-level Monsters Need Converting?

the Jester

Legend
By now you should know what this is all about, it's linked in my sig. Please post any suggestions for monsters from old editions of the game that would make good 16th-level monsters.

Here's what I have so far:

16th-level Monsters to be Converted

Beholderkin, Eye of the Deep
Enveloper
Giant, Frost
Golem, Gloom
Grisgol
Gulgar
Living Wall
Lodestone Marauder make into multiple creatures as "lodestone beasts"
Pistol Wraith
Steel Predator


Existing 16th-level Monster Conversions

Quaraphon bellower (level 16 artillery)
Revenant archer (level 16 elite artillery)
Acid spider (level 16 elite brute)
Brain collector adrenist (level 16 brute)
Fihyr night tremor (level 16 brute)
Korred scowler (level 16 controller)
Ulgurstasta thinker (level 16 controller)
Chasme (level 16 skirmisher) (demon)
Neogi slavemaster (level 16 skirmisher)
Coffer corpse knight (level 16 soldier)
Goatfolk champion (level 16 soldier)


Higher Level Monsters On the List

Aag [18th level]
Ascallion (fish) [17th level]
Beholderkin, Hive Mother [29th level]
Beholderkin, Overseer [20th level]
Bile Beast [19th level]
Blackball [30th level]
Boneyard [17th level]
Caller from Below [18th level]
Caller in Darkness [21st level]
Chilblain [18th level]
Deepspawn [27th level]
Demilich [30th level]
Dharculus [17th level]
Elder Brain [30th level]
Elemental, Ruin [22nd level]
Elemental, Tempest [25th level]
Fiendwurm [27th level]
Gargantuan, Devastation Spider [27th level]
Genius Loci [30th level]
Giant, Cloud [21st level]
Golem, Adamantine [30th level]
Golem, Bone [21st level]
Golem, Mithril [26th level]
Hullathoin [17th level]
Infernal [30th level]
Iron Lich [21st level]
Living Holocaust [27th level]
Ragewalker [20th level]
Ragewind [21st level]
Ruin Chanter [24th level]
Scyllan [24th level]
Solar [30th level]
Spell Weaver [21st level]
Teratomorph [19th level]
Thunder Worm [30th level]
Winter-Wight [23rd level]
Zaratan [27th level]
 
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Anyone? Anything?

You may notice that I'm taking great liberties with adjusting the levels of monsters- don't be shy about doing it too! The chaos beast (f'rex) was CR 8 in 3e, and I clocked it in at 15th level in 4e.
 


Gulgar (MMIII)

Oh, and have you given any thought to the Spawn of Tiamat? It seems to me that their simplified, streamlined designs were really preludes to 4e monster design philosophy.
 


Definitely second the Lodestone Marauder and Gulgar, and I'll add the Stonesinger (MMIII.)

I do have a question, how do you arrive at, say, a Lodestone Marauder being a 16th level creature in 4e? Is it just to fill a perceived void at that level?
 


Then post'm, dagnabbit! Because I think some higher level fey would be nice. And the Moon is overlooked. :)

Well, let me rephrase it- my campaign doesn't have a standard "moon" per se; it has the occasional moon that transits the sky and causes all kinds of weirdness every few decades. :) This is why you'll almost never see moon-based monsters make it into my conversion list- you might notice a lack of lycanthropes, f'rexample.
 

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