Tony Vargas
Legend
When you think about it, everything you could fit under 'martial' combined with everything you could fit under 'skilled' still doesn't add up to anywhere near what could fit under 'magical,' while a few things, like psionics might not technically be magical.Thinking about things though, I think that they could have simplified the system even more. People complain about the lack of a warlord or other classes...I feel like there really only needs to be three classes. Martial, magical, and skilled. Every one of the existing classes can be boiled down to one of these three.
So, you really only need two: Skilled (including martial skill), and Supernatural (magical, psioinic, &c).
I can't bring a specific example to mind, ATM, but I'm sure I seen or heard of some games or others working like that. Maybe in the 90s?It would have been a radical departure from prior editions, so I know why they didn't do it, but it would have been interesting to see.
Heh. I'd have to say that 3e had the best MCing system (but, sadly, the worst-balanced set of classes to use it with), and 5e improved upon that MCing system. The problem was very much the classes. 3e, 'modular' I call it, Multi-classing treats the first /n/ level of each class as if it were equivalent in value to the next /n/ levels of every other class, at every level after 1st. Aside from the Fighter, no class in 3.x was anywhere near that meticulously balanced.The issue is, in many cases, the elements they chose were the worst ones. Multiclassing, for example. 1E, 2E and 4E all had essentially the same take, yet they chose to use the terrible 3E version and make it worse.
I'm not seeing that many good ideas in 5e. At least, not new ones. And the few I could point to don't seem botched. Which ideas do you think were botched, and how?There are so many good ideas brought about for 5E that were just botched in execution. It turned out a rather kludgy, fan service edition for grognards.
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