nightwalker450
First Post
Before 100 classes... I'd rather have classless system. But that's not D&D.
So why do you want so many classes? - To keep each of them focused.
I don't think this is a bad option, so long as the niche classes aren't rules heavy. A niche class with a few class abilities and a list of existing spells / maneuvers / powers is a perfectly reasonable way of handling a narrow concept that isn't addressed head on by one of the broad classes.
Prestige classes (and, to a certain extent, paragon paths and epic destinies) are examples of this.
One of the problems with early 4e is that each class had to have its own complete list of powers.
If WotC had organized powers the way spells were organized in 3.x, we would have seen a shorter and more effective rune priest that relied heavily on cleric and paladin powers (and maybe some arcane "runes"?).
There are two* ways to build a class-based system. Either you have a few, broad, customisable classes, each covering a wide range of characters, or you have a huge number of narrow and focussed classes, each tied to a very specific niche.
My preference is very much for the former. In fact, I'm almost inclined to say that the 5e idea of including all core classes from every previous edition is too many - Barbarian and Ranger should be combined; Cleric and Paladin should be combined; Fighter and Warlord should be combined (and perhaps with the Bar/Rgr); and Sorcerer, Warlock and Wizard should be combined.
(That would give nine classes: Assassin, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Rogue, Wizard, with an optional tenth for psionics.)
That way, when creating a character, a player just has to choose from a fairly small and manageable number of options, safe in the knowledge that he can customise his character later.
And another reason to have as many classes as possible: Fans of class X tend to get VERY angry if their favorite is not included in the PHB. Haters of class X complain too, but then they are also happy if it's included because it gives them something to bitch about.Why would you suggest that assassin be a base class?
Isn't the default assumption of D&D (in general) that PCs are non-evil? Seems odd to have an evil only class as one of the very few base classes, while removing some iconic ones like Paladin and Ranger.
I don't like 4th Edition either and that's the primary reason I never played it.I don't see where previous editions are better at "play an idea that does not have it's own class". In fact, that is something that 4E is particularly bad at. A flexible, toolbox-like system that allows the developers to create many distinct classes makes it easy for players to do the same. If it's easy to develop for, it's easy to house-rule.
Why would you suggest that assassin be a base class?
Isn't the default assumption of D&D (in general) that PCs are non-evil? Seems odd to have an evil only class as one of the very few base classes, while removing some iconic ones like Paladin and Ranger.