Gargoyle
Adventurer
I would rather see fewer classes than too many. I can roll up a fighter in any edition, call him a barbarian, and roleplay him like one. Add in systems like skills, feats, and themes, and I can even make my fighter play much like a barbarian.
Does that mean that we don't need a barbarian? Yes. Does that mean we don't want a barbarian? No. I'd still like to have it as a separate class. It's a fun archetype and different enough from the fighter class to stand on its own. Besides, they've proven time and again that if certain classes aren't in the core rules, they're definitely going to be added soon, so why not make them core from the beginning?
Each class needs to be considered based on needs and wants of the players. There shouldn't be an arbitrary decision that "we need X number of classes", or even a more generalized "we need lots of classes" or "we need few classes".
I don't necessarily agree with the decision that "we need to support all the classes from all the player handbooks of every edition", but since one of their stated goals is to attract players of older editions, it makes some sense, and is not arbitrary. And I can't think of a class on that list that they wouldn't release at a later date anyway, so why not include them all now, (despite my personal preference for fewer classes.) ?
Does that mean that we don't need a barbarian? Yes. Does that mean we don't want a barbarian? No. I'd still like to have it as a separate class. It's a fun archetype and different enough from the fighter class to stand on its own. Besides, they've proven time and again that if certain classes aren't in the core rules, they're definitely going to be added soon, so why not make them core from the beginning?
Each class needs to be considered based on needs and wants of the players. There shouldn't be an arbitrary decision that "we need X number of classes", or even a more generalized "we need lots of classes" or "we need few classes".
I don't necessarily agree with the decision that "we need to support all the classes from all the player handbooks of every edition", but since one of their stated goals is to attract players of older editions, it makes some sense, and is not arbitrary. And I can't think of a class on that list that they wouldn't release at a later date anyway, so why not include them all now, (despite my personal preference for fewer classes.) ?