Plane Sailing
Astral Admin - Mwahahaha!
Just Another User said:To finally conclude I'd want to comment on a part of Plane sailing post where is say that the SAGA system allow for more interesting situations because everyone will have all the skills to overcome them, let me disagree with an example, during an adventure the GM put in front of the pc a cliff as an obstacle, with the saga system, with every pc having automatically ranks in the climb skill, what will happen will be just that every pc roll to climb the cliff, if they fail they take damage or not, rol again but eventually they will have passed the ostacle.
Booo-ring.
Let's see with standard D&D, now. Someone have ranks in climb, someone not, in this situation the players have the occasion to do what is (IMHO) one of the funniest thing you can do in a RPG, and that is, use their brain and imagination to find a solution to a problem, Things like:
- someone with ranks in climb go up, tie a rope and drop it down, for a bonus to the climb check
- the strong barbarian climb the cliff bringing another PC hung on his back.
- with hammer and chisel(sp someone dig hand- and foothold on the cliff
- the wizard use a spell to climb, fly or teleport up the clif (or down, Raistlin in the first dragonlance book, anyone?)
- etc.
Thanks for the post, you make some interesting comments.
Regarding the one above - I think that the 'using your brains' solutions would still come into play using the saga system. If it was a 10th level party faced with the Cliffs Of Insanity, the fact that the wizard has +5 (level) -1 (Str penalty) for a total modifier of +4 means that he will be quite keen for the Barbarian (+5 level, +5 trained +4 Str for a total of +14) to climb up first and drop him a rope, or better yet carry him up!
So there is still variability there, but there is a big difference between giving someone a fighting chance (half level as base ranks) and providing a decent automatic chance of success.
The idea of skills getting more expensive at upper ranks is an interesting concept, but do you think it would reduce the effect of people maxing out skills? I think more expensive skill points would basically end up with most characters becoming more tightly focussed than ever, just in order to keep Spot, Tumble, Concentration or whatever is their most key skill(s) as high as possible.
One of the problems that 3e faces (I've no idea whether it will be resolved in 4e or not) is that on the one hand there are very low DCs (as you point out DC10 or DC15 isn't even a speedbump in short order), while on the other hand there are opposed checks where the opposing roll could scale indefinitely, which means you need to pump up the skill modifier as much as you can. The fact that 3e allowed synergy bonuses and other ways of pumping up the skill roll exacerbated both of those problems...
Cheers