WyzardWhately
First Post
Here's a thought...what if we have fewer skill choices to make?
Say you want to play a rogue. That's a bunch of skills. The idea in 4E is that you can sit down, gin up a character, and jump in. And that there will not be as many choices, and certainly fewer choices that make your character suck in the long run. So, lets posit that with the cut down skill list, a rogue gets six skills plus his INT modifier trained. Here's where I'm going: What if you don't have to pick all of them? What if a rogue is automatically trained in, say, stealth and thievery, or whatever the absolutely essential rogue functions are. And then you just get a relatively small number of picks. Wizards might get Arcana automatically, Clerics might get Religion. Etc.
It seems like the sort of flexibility that you'd lose is mostly the "bad" kind (playing a rogue who can't sneak? That's a rookie move and you hate to see that happen.), it'd give you a couple choices for customization, it's easy to house-rule, and it makes chargen faster.
Say you want to play a rogue. That's a bunch of skills. The idea in 4E is that you can sit down, gin up a character, and jump in. And that there will not be as many choices, and certainly fewer choices that make your character suck in the long run. So, lets posit that with the cut down skill list, a rogue gets six skills plus his INT modifier trained. Here's where I'm going: What if you don't have to pick all of them? What if a rogue is automatically trained in, say, stealth and thievery, or whatever the absolutely essential rogue functions are. And then you just get a relatively small number of picks. Wizards might get Arcana automatically, Clerics might get Religion. Etc.
It seems like the sort of flexibility that you'd lose is mostly the "bad" kind (playing a rogue who can't sneak? That's a rookie move and you hate to see that happen.), it'd give you a couple choices for customization, it's easy to house-rule, and it makes chargen faster.