UngeheuerLich said:actually thats genious. I always liked ADnD 2nd edition bard variants having bonus skills. Bonuses are always good for psyche.
In D&D 3.0 my biggest grief was bards having to spend 2 of their skills on Perform and use magic device to be capable of what an ADnD Bard can do without spending any skillpoint.
And a thief having to chose search, spot, listen, move silently, hide and use magic device leaves him 2 maxed skills worth of skillpoints somehow felt very wrong. (Even with int 18 and race human you had some hard choices which skills to invest)
Or a wizard/cleric/sorcerer having to know Concentration and spellcraft maxed leaves them without any skillpoints for other skills.
So I can only agree with you: more equal "skillpoints" for all classes, bonus skills where appropriate.![]()
I agree with more skill points. However, the need to max out all of the skills you mentioned is dependent on play style. I know of games where there is no need to max out all those skills. The DMs encourage diversity by making other skills necessary and keeping multiple skills maxed out is a detriment.