Turanil
First Post
Ion said:Those both sound pretty cool.
Does anybody have any thoughts on less epic hooks?
I remember these plot hooks that was extremely funny, at least to me the DM:
1) This was back in 1e, when adventurers were regularly hired to right wrongs. A little girl (about 8 years old) came to the PCs and told them that far away (several days horse-riding) her family had been slaughtered by an evil noble who had taken her father's castle. She said that her "pooor" brother was still alive and kept prisoner in the castle's jails (underground). So, the PCs go, slay everyone in the castle in the name of justice (despite some strange clues about the castle's inhabitants not looking so evil), and free a monstrous creature that "is her pooor brother polymorphed into a monster by an evil mage". Then the little girl resumes her normal demonic shape and flee with the monster. The PCs (the players!) felt soooo stupid for believing the little girl and go on a killing justice rampage without any second thought...
2) This was beack in 2e, a solo adventure where the PC was searching for something extremely important. He needed clues and advice so sought a diviner in a city in which he was a total stranger, hehe... They told him where to find the best and most renown diviner. He go to the diviner's house, and I roleplay the encounter with the diviner so the player should have been really suspicious. Basically, the diviner's house was almost empty, and the diviner himself had a suspicious behavior, not knowing how to behave properly with a client, looking in fact puzzled at first that he got a client, etc. Then, the diviner tells the PC that he will give him all advice for free plus money, if he retrieves his great cristal ball that was recently stolen by some thief living in the noble district. So the PC go there, enter what looks like a mage's mansion at first sight, slays a flesh golem, robs everything he can (after all, it's a thief's mansion!), retrieves the cristal ball, and leaves a mess behind. He returns to the diviner who gives him some money, and tells him to come back next day because a mighty divination spell he will cast needs a full moon night. Then, when the PC comes back he finds the house totally empty. He inquiries about it around and learns that....


