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Level Up (A5E) What are "Subtle Changes" in LU?

Stalker0

Legend
So obviously we have big changes....combat maneuvers, revamped classes, etc etc. But that's the obvious stuff, what are things you've noticed that are subtle, small.....easy to miss if your not paying attention.

To start us off: Somatic (now called Seen) components no longer require a free hand for a spellcaster. If the spell does not have a material component, you can cast it while tied up without issue.

Number 2: In LU, its Wisdom that is described for "logic". In O5e its Intelligence.
 
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Two for me: glaives are not heavy, and quarterstaffs are not versatile. (I'm sure there are other little changes in the weapons, those two just came up in a thread about adepts).
 

VanguardHero

Explorer
glaives are not heavy
I noticed this last night and it made me so happy :D Glaive Wielding Adept is one of my fave concepts, and that's possible RAW now. Speaking of Weapons, the addition of Saber as a Rapier equivalent slashing weapon I really love, as well as giving Bastard Sword Parrying. Makes it feel more useful as it's own thing and not just a worse Longsword.
 


CapnZapp

Legend
Number 2: In LU, its Wisdom that is described for "logic". In O5e its Intelligence.
What are the practical implications of this?

Are there any skills (feats, abilities etc) keyed to Wisdom that previously were keyed to Intelligence? What is left for Intelligence to govern (without "logic" and thus presumably deduction)?

Sincerely,
Z
 

MarkB

Legend
Number 2: In LU, its Wisdom that is described for "logic". In O5e its Intelligence.

What are the practical implications of this?

Are there any skills (feats, abilities etc) keyed to Wisdom that previously were keyed to Intelligence? What is left for Intelligence to govern (without "logic" and thus presumably deduction)?

Sincerely,
Z
The text is a little contradictory. "Logic" is lumped under Wisdom in the brief ability score summaries on page 17, but is attributed to Intelligence in the more detailed descriptions of each ability in chapter 6.
 

CapnZapp

Legend
The text is a little contradictory. "Logic" is lumped under Wisdom in the brief ability score summaries on page 17, but is attributed to Intelligence in the more detailed descriptions of each ability in chapter 6.
Ah, so no actual change is likely intended.

(I mean, I get Stalker's enthusiasm and could see the change myself, but it would need actual mechanical change to support it)
 



Scribe

Hero
Warlocks get to choose their casting stat, which combines nicely with the spell point system they use and invocation variety, which makes them the most concept-flexible casters in the game.
Considering the various patron's and sources, this makes sense.

The feel is still a bit off for me, but thats not the fault of this work.
 

MarkB

Legend
Polearm Savant (original name: Polearm Master), a creature can use its reaction to avoid the OA from it. That really nerfs the feat in many cases.
It does keep you nicely mobile, though - a creature that uses its reaction during its own turn doesn't get it back until its next turn, so they won't be getting an OA against you if you back off, nor can they Fall Back if you decide to Press the Attack.
 



timespike

Adventurer
Polearm Savant (original name: Polearm Master), a creature can use its reaction to avoid the OA from it. That really nerfs the feat in many cases.
It sort of does, yeah, but keep something else in mind: if you're using Monstrous Menagerie stat blocks, you may be glad for the "nerf" if the monster opts to burn its reaction this way. A good numberof the new monsters have nasty reaction abilities.
 

Stalker0

Legend
The Ranger's Trained Accuracy adjusts the "Archery" combat style slightly. When using Trained Accuracy abilities, you get a +2 to damage instead of +2 to attack from that style.

It also looks like you get both Trained Accuracy abilities, though I submitted a request for clarity.
 

The Ranger's Trained Accuracy adjusts the "Archery" combat style slightly. When using Trained Accuracy abilities, you get a +2 to damage instead of +2 to attack from that style.

It also looks like you get both Trained Accuracy abilities, though I submitted a request for clarity.
And you don’t actually get the archery fighting style - you don’t get any fighting styles in fact, short of multi classing.
 




Stalker0

Legend
Glyph of Warding cannot put a glyph within 20 feet of another glyph, so you cannot have a cluster of glyphs near each other. Also you can only use bad spell in the glyphs now, hehe no more "glyphs of buffing"
 

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