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Level Up (A5E) What are "Subtle Changes" in LU?

...Wow, another big one I only just found: You now add your Con modifier (presumably positive or negative) to each hit die you roll at the end of a short rest. That's a huge change in the relative balance of Con against other attributes, and a huge bump in total HP resources for an average party.
That’s always been true my friend 😀

“For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it.”

 

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Faolyn

Hero
I assume (and like) this is a nod to inclusivity, but on the other hand it doesn't make much sense. IRL sign languages not only require learning separately, in many cases they aren't even strictly the same language!
Yeah, I'm assuming it's actually some sort of gestural thing, or maybe something like Signed Exact English rather than a proper SL.
 

It occurs to me that simply changing things (in my world) to 'there is a sign language for every language, and you can choose to learn that instead of a different language' would work well. On one hand there's a cost, but you also get to learn a silent & secret code that most others around you would not know - and then have it that some NPCs only use sign.
 

My assumption is that it's there for players who want to play a signing character (especially if the player is also reliant on a sign language), and want their character to be able to communicate with the party. Sometimes there's going to be that one other player in the group who thinks it is fun to not be able to communicate with the signing character, and can't take a hint that this isn't fun for the player of the signing character.

I'm probably not going to have it be true by default in my games, but it's at least a reminder to be aware of a potential problem.
 

noodohs

Explorer
It's a fantasy world, so why not just assume (as the rules say you should) that everyone just learns the sign version of a language at the same time they learn the language? The implication is that that's just what everyone does. This then applies to NPCs, too, so it's not like the players are getting away with some secret code language baddies can't decipher.
 

tetrasodium

Legend
Supporter
It's a fantasy world, so why not just assume (as the rules say you should) that everyone just learns the sign version of a language at the same time they learn the language? The implication is that that's just what everyone does. This then applies to NPCs, too, so it's not like the players are getting away with some secret code language baddies can't decipher.
This is a good point. Learning your first language could be as easy as touching the magic item in town
 

MarkB

Legend
It could make for some interesting worldbuilding. People might use verbal and sign language interchangeably.
  • In a noisy pub a group who've come in for a quiet chat will sit around their table signing at each other.
  • When kids aren't paying attention to the teacher in school it's not because they're on their phones, but because they're signing to each other below the desk.
  • Signposts will often take the form of Common sign language where we'd use standardised symbols - so, when a road leads under an unstable cliff, instead of a pictogram there's a carving of a pair of hands signing "Rocks fall, everyone dies."
  • A talented bard will interweave sign language into their song, telling one story in words with a different, accompanying commentary in sign language.
 

Vampersan

Explorer
I really like this thread. It's great resource not only for the little things that folks might be missing with the new rules, but some truly splendid ideas are coming from it too. :)
 

Stalker0

Legend
Enhance Ability: No longer a core option for sorcerers.

Its funny because in core 5e, its allowed for sorcs and not wizards....now that's reversed.
 

Xethreau

Josh Gentry - Author, Minister in Training
I assume (and like) this is a nod to inclusivity, but on the other hand it doesn't make much sense. IRL sign languages not only require learning separately, in many cases they aren't even strictly the same language!
Writing is required to learn separately from spoken, and there are similarities between spoken and written but they are scarcely identical! [edit] And I say that as a person who took a long time to learn to read and write, and who knows several people for whom that is the case.
 

Not sure if this counts as a 'subtle' change, but Dragon lair actions are GONE. Replaced by "lair features" which are more about DM encounter and map design. But those features don't impact on action economy, for example.
 


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