Nifft said:
IMHO, these would be bad:
Bard: Complicated to enjoy, since they spend so little time in the spotlight, and yet have a lot of complex abilities.
I found this out from experience. In an attempt not to limit a new player, thinking that might discourage them, I let the girlfriend of a friend play a 3.5e Bard in her very first D&D game. She was an artist in real-life and so this class appealed to her, but she was quickly overwhelmed by it, even at the first level. Just filling out the character sheet took a couple of hours. It didn't help much that her boyfriend (the only other player) chose to play a ranged archer. I warned him against it as he was a little more experienced in D&D (though he hadn't played in years...and was unfamiliar with 3.0/3.5e). It was difficult making it enjoyable for the two when neither could really stand in the front lines.
My recommendation goes to those classes that have the least options for players who have never picked up dice before: Fighter, Paladin, Sorcerer. The girl I mentioned above loathed all the skill points she had with the Bard. (When's the first time you've heard of a player complaining because they had too
many skill points?) Being a new player she felt it was a lot of work...and as the Bard had so many skills I had to explain what each one meant in game terms.
My take on the core classes for new players:
Easy Classes
Fighter (Probably the quickest character to roll up and play. Few skills, no specialized rules.)
Paladin (Choosing this class also chooses your alignment and, essentially, your goals. Few skills, mostly reactive abilities.)
Sorcerer (Few skills, small selection of spells. No need to plan out spells. Simplest of the core class arcanists.)
Intermediate Classes
Barbarian (Great offense, poor defense. Difficult to keep alive without proper support.)
Cleric (Well-armored, undead-turning healers. Lengthy spell lists can confuse a beginner, however.)
Ranger (Can be highly effective in the right situations, but have fewer hit points, more skill points, etc.)
Rogue (Like the Ranger, but more so. Can die quite fast if used poorly.)
Difficult Classes
Bard (A difficult class even for experienced players to make work effectively. Overwhelms the unitiated.)
Druid (Like the cleric, only poorly-armored and no healing speciality. Animal companion might help initially, but it's still more work for a new player.)
Monk (A class with a lot of built-in special abilities. Most of these are reflexive, but there are too many rules to explain.)
Wizard (So many spells, so little time. Having to plan ahead each spell can be frustrating and difficult for newcomers.)
I didn't mention any of the multitude of other classes, because the more books you open in front of someone whose never played before the more overwhelming it may become. I'd definitely recommend the Warlock if it was in the
PHB.