DeviousQuail
Hero
I'll have to try a 3 action mechanic game at some point. It sounds intriguing. Coriolis uses a 3 action point mechanic. It sounds similar, but I think it plays very different.
Each type of action uses X number of action points and your reactions are included in those 3 points. For example: a Normal attack is 2 AP, a Slow attack is 3 AP with a bonus to the roll, and a Fast attack is 1 AP with a penalty to the roll. Defending against an attack is 1 AP and is a reaction. You aren't automatically hit if you don't defend. Defending just gives you an additional chance to thwart your enemies by reducing damage, disarming them, making a counterattack, etc. Refreshing AP at the end of the turn like @FrozenNorth suggested sounds like a cool optional rule that I will need to try next time I play.
Each type of action uses X number of action points and your reactions are included in those 3 points. For example: a Normal attack is 2 AP, a Slow attack is 3 AP with a bonus to the roll, and a Fast attack is 1 AP with a penalty to the roll. Defending against an attack is 1 AP and is a reaction. You aren't automatically hit if you don't defend. Defending just gives you an additional chance to thwart your enemies by reducing damage, disarming them, making a counterattack, etc. Refreshing AP at the end of the turn like @FrozenNorth suggested sounds like a cool optional rule that I will need to try next time I play.