Deaths_Fist
First Post
Don't recall the reindeer, no.
As for props, I've done all sorts of things. Besides the standard aged maps, I've also collected some interesting bottles and used them for "potions," and cheap coin-operated-vending-machine jewelry has made a good prop once or twice. Once I had a character that I enjoyed playing so much that I did my best to dress as him at each session. It was a modern-setting game, so nice shades and snazzy clothes were the watchwords.
Best example of prop use I ever saw, though, was done by a DM friend of mine. I don't remember the specifics so well, but I do remember the DM acting out his part as an NPC fortune teller by light of a lone candle. He brought each player singly into a closed off room, and told each of us our character's fortunes (all rather dark and creepy ones) while we stared into the candle. As the end of these "visions" concluded, he blew out the candle, plunging the room into darkness. A startling effect, and very well done.
As for props, I've done all sorts of things. Besides the standard aged maps, I've also collected some interesting bottles and used them for "potions," and cheap coin-operated-vending-machine jewelry has made a good prop once or twice. Once I had a character that I enjoyed playing so much that I did my best to dress as him at each session. It was a modern-setting game, so nice shades and snazzy clothes were the watchwords.
Best example of prop use I ever saw, though, was done by a DM friend of mine. I don't remember the specifics so well, but I do remember the DM acting out his part as an NPC fortune teller by light of a lone candle. He brought each player singly into a closed off room, and told each of us our character's fortunes (all rather dark and creepy ones) while we stared into the candle. As the end of these "visions" concluded, he blew out the candle, plunging the room into darkness. A startling effect, and very well done.