What are the Game Systems offered?


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I would recommend Hero's Dark Champions supplement as well ... the book is a great source of information and, when combined with Hudson City, is a fun campaign :)
 

jdrakeh said:
Grim Tales is technically a pulp fantasy game based on parts of the d20 Modern, SRD (i.e., it's not designed to run modern day campaigns by default). Sure, it can be used to run a modern day game (but so can the basic D&D 3.0 and 3.5 OGC, so that's not saying much).

Technically, it's a d20 toolkit, and not pulpy at all (at least by default). And considering it has extensive rules on firearms (for all eras) and rules on cyberware as well as 3 sample campaigns set in 3 different timelines, I'd say it handles modern and futuristic games quite well.
 

GlassJaw said:
Technically, it's a d20 toolkit, and not pulpy at all (at least by default). And considering it has extensive rules on firearms (for all eras) and rules on cyberware as well as 3 sample campaigns set in 3 different timelines, I'd say it handles modern and futuristic games quite well.

I think that you're misusing the word 'pulp' - while Indiana Jones-type heroics and masked avengers are kinds of pulp, they certainly don't compose the whole category (Howard's Conan, Jack Vance's The Dying Earth, Vernor Vinge's Grimm's World, and things like Buck Rogers were all originally released in pulp digests, as well). When I said it was a pulp fantasy game, I meant that it is built to emulate conventions of pulp-era fiction (which it specifically states that it is).
 

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