Doug McCrae
Legend
Break out the boot polish!Zappo said:I disguised the entire party as drows with some reliability
Break out the boot polish!Zappo said:I disguised the entire party as drows with some reliability
arche said:I'd probably tone down the appraise to a lesser value only because it does not have the magical portion. The appraise skill could certainly show how much the item is worth if it was melted down for it's individual parts or based on it's asthetic value, but not necessarily on the magical abilities where most of the value is from. So, I may adopt this in my games, but rather than whole value, only half would be determined. The rest would be best guess.
Elder-Basilisk said:On the other hand, if materials costs are reliably 50% of the value of a magic item, then there's no difference between finding half the price and finding the full price. It would only have the potential to be significantly different if people regularly made swords thousands of gold pieces more expensive than they needed to be or if magic swords are regularly broken and reforged (since IIRC, it's half-price to repair a broken enhancement, there is some incentive to reforge broken magic weapons instead of replacing them but this would only change the physical/magical value ratio if an owner had not fully repaired his sword--if for instance, a +1 holy flaming burst longsword were reforged but the owner only had time and/or money to get it made into a +1 holy longsword and left the flaming burst enhancement for later).
Saeviomagy said:Decipher script - All but useless for PCs. I've basically never seen it used. If something is essential to the plot, then the DM will put in a non-DS solution. If it's not essential, then you take the thing to the nearest expert in DS and let him do it.
Profession. It sucks. I'd suggest that a suitable profession skill at 5 ranks gives a synergy bonus whenever applicable.
Sleight of hand - since our DM is a bit of a jerk, this one doesn't work either. If the NPC has something good, he spots you. If you succeed, you get crap.
Yeah, but a real, actual use? Lets face it, if the DM thinks of something humerous like that, he's going to let the PC eating the stuff know SOMEHOW. Decipher script just seems like you've paid skill points to be his punchline.Patryn of Elvenshae said:I've used it all of once since I started playing 3.X - no one in the party spoke frogman, and my 3.5 Wizard used it to determine that the somewhat crunchy paste the monk had just eaten was, in fact, "spider pudding."
It's a very, very fine line between 'profession lets you do something' and 'profession lets you do everything'.I'd suggest allowing people with Profession skill ranks to actually use them to *do* something, rather than making it even worse. But you and I've had *that* discussion before ...
Saeviomagy said:Yeah, but a real, actual use? Lets face it, if the DM thinks of something humerous like that, he's going to let the PC eating the stuff know SOMEHOW. Decipher script just seems like you've paid skill points to be his punchline.
It's a very, very fine line between 'profession lets you do something' and 'profession lets you do everything'.
In short guys, I think apart from a very small core of skills, the skills you get to use are entirely dependent on whether your DM lets you use them or not. If every monster is hostile (regardless of it's current situation) and every useful NPC will give you info regardless of your diplomacy check, then diplomacy is useless.