Ruin Explorer
Legend
3) Virtual reality. Computer/platform games and MMOs do broadcast the core gamer concept (which helps), but they also draw away a lot of potential gamers (which hurts). But we are poised on the brink of the true game exploitation of VR, and I think that the theater of the mind will suffer badly by comparison.
I do think this will be a very big deal, but I also think it's a very long way out, and it won't be as easily/widely adopted as people expect.
I mean, once they have multiplayer VR, with cheap VR headsets, and so on, yeah, people are going to replace TT RPGs, with VR RPGs. But if RPG designers are savvy, they may well be involved in designing the VR RPGs. It may be that D&D 7E has a VR variant in the same way Vampire the Masquerade in the 1990s had a LARP variant (arguably still does).
And also, people are going to use VR meeting space to play RPGs. Not as full-on VR experiences, but just as a way to meet people and play with them that's a bit less restrictive and allows a bit more expression than video conferencing does. I've been playing RPGs by video conference for the last few months (for obvious reasons), and whilst it's different to playing in person, and I prefer in-person for a lot of stuff, it's not bad, and it has some benefits. You could do incredible stuff with showing maps, moving minis, and so on with a VR-type space.