Jd Smith1
Hero
To be blunt that first generation of gamers are largely irrelevant for WotC purposes and have been for a long time. WotC don't really care how many people are playing RPGs right now - they care how many people are buying them. Most older gamers have been settled on systems they like for a good long time and that's not a monetizable group. They may have a shelf full of books (something that's impossible with 5e) but when they have something that works for them why change? This, I think, is part of why 40% of the WotC market is under 25.
Can you point me to where WOTC has stated that policy? I can't seem to find it.
So 60% are over 25....
Not actually much of an issue; RPGs are cheap. The three core D&D books are each the cost of a AAA video game - and you don't need one per player. I've on one several occasions commented that we were all playing in the pub, all of us were eating a meal there, and the food and drink bill for each of us was more than the RPG PDFs we were using. How cheap RPGs are is a problem for the industry - but by the same token a poor economy leaving people time rich and cash poor is good for RPGs.
Actually, they aren't, and it isn't. For a 20-something with six figures of student debt and trouble making rent, buying the three core books is a substantial investment.
Of course, he can always get them free via file-sharing.
Virtual reality has been the Next Big Thing since the late 80s and most of the attempts have been less effective than the VirtualBoy.
I've seen and used the tech being marketed for training. Right now the best is still priced high, but as the technology matures, it will become cheaper, and quickly.