Celebrim said:I thought Meteor Swarm detonated on the first thing it struck in its path, or maybe I'm still thinking 1st edition here?
Celebrim said:"Oh i just aim it this direction and give it the max range. I want to hit as many people in a 5' path for 24d6 no save as I can."
I thought Meteor Swarm detonated on the first thing it struck in its path, or maybe I'm still thinking 1st edition here?
Thanee said:Of course, but those short moments are the ones that count, or not?
I have no personal problems with these spells, but just think, that they can cause problems in a party (i.e. making fighters feel underpowered and useless)!
Caliban said:No, you are correct.
Tony Vargas said:What it comes down to is that a caster who devotes the right spells to doing so, can match a fighter type in melee, for a time. He can't really brutally exceed the fighter's melee ability that way, though, only rival it, and he can't do it all the time. Casters, especially as they level, do gain a great deal of versatility, and such buff spells are part of that. But, they have to be played right, and given the right opportunities to take full advantage of that versatility, and there will be times, in a balanced campaign, when they can't.